Texture splatting

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
Xplod
Posts: 32
Joined: Sat Mar 29, 2008 5:48 pm
Contact:

Texture splatting

Post by Xplod »

It would be VERY useful for everybody if someone (or everybody :p) could make a working texture splatting shader with and little example demonstrating how to use it (maybe with an Alphamap for each layer).

There's a lot of texture splatting topics on the board, but they are all unfinished or non-open source techniques.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

someone's working on using the fixed function pipeline of irrlicht to do it, so no need for shaders, but i dont know when that will be available.

and there are fully working ones i'm sure, source included, but i couldnt tell you where.
Image Image Image
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

I'm working on something, but I don't know when I'll have time to make it into a nice easy to use addon with documentation, currently its just hacked-together. Also it only works good on Arras's terrain scene node.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Yeah someone actually implemented it with the fixed-fucntion pipeline in DX9: http://irrlicht.sourceforge.net/phpBB2/ ... +splatting
TheQuestion = 2B || !2B
Post Reply