3D RPG Engine (The Deviance Engine)

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stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

A Huge update has been released on the deviance website. We have successfully integrated many new features such as a physics system, a character controller, actors, chase cameras.

The doxygen is out of wack but I will be re commenting the source code tonight and uploading a new version of it.

Mastergod: I will be having to make some changes to my engine, and you source will be the perfect guide. After a few more releases integrating more libraries, I will start recoding a few things and we should talk if your still interested.
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

both low res binary and hi res binary don't work for me :(
a message box says "application configured incorrectly". I think it's a problem of .net or vc++ runtime? i have .net 3.0 and vc++ runtime 2008. how you compiled it?
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

yeah im really sorry, actually the problem was with irrnewt :P

not by you thought, i guess my development machine was putting out bad binaries and the version of irrnewt i distributed with my engine would not run on other machines!

ive been away for a bit but im back and now im compiling irrnewt and deviance on my new machine and im going to upload the fix asap!

sorry! :P

EDIT:

Yeah well i compiled irrNewt finally on my new development machine and threw the new dll into the mix and im having new problems, with your character controller i think! On my P3 800 the character moves and walks fine, on my 3.3 ghz its choppy and almost dosent move at all. not framerate, but actual character movement.

any ideas?
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
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Post by white tiger »

stevend wrote:yeah im really sorry, actually the problem was with irrnewt :P

not by you thought, i guess my development machine was putting out bad binaries and the version of irrnewt i distributed with my engine would not run on other machines!

ive been away for a bit but im back and now im compiling irrnewt and deviance on my new machine and im going to upload the fix asap!

sorry! :P

EDIT:

Yeah well i compiled irrNewt finally on my new development machine and threw the new dll into the mix and im having new problems, with your character controller i think! On my P3 800 the character moves and walks fine, on my 3.3 ghz its choppy and almost dosent move at all. not framerate, but actual character movement.

any ideas?
see irrnewt thread :wink:
anoki
Posts: 58
Joined: Fri May 05, 2006 8:31 am

Post by anoki »

For the physics Bullet is a much better choice then Newton.
Specially because of the license.

Bullet is completely free like Irrlicht and licensed under the
zlib license.

Also it is developing very fast.

Anoki
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
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Post by MasterGod »

PhysX Rules !!
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

I'm thinking that the main issue with the character controller might be how fast I am reading Lua scripts, and some computers are just "too fast".

So I am taking MasterGod's advice and by my next release im doing four major things:

making the "factory" into a singleton

making objects derive from base classes to reduce the typing of code and make a neater more clean framework

integrating Lua with SWIG, check out their page looks sweet!

and deciding whether or not i should still be using newton, because of license issues.

ps. oh yeah, ill release a working version tonight, but the character doesn't like to move well on really fast machines
MasterGod
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Joined: Fri May 25, 2007 8:06 pm
Location: Israel
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Post by MasterGod »

stevend wrote:...but the character doesn't like to move well on really fast machines
That explains :lol: .

P.S
What advice did I gave you ^^? I can't recall it.. :oops:
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
cassini
Posts: 68
Joined: Thu May 12, 2005 2:40 pm

Post by cassini »

stevend wrote:...
and deciding whether or not i should still be using newton, because of license issues.
is there something wrong with the license in Newton that we should be aware about?
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

MasterGod wrote:
stevend wrote:...but the character doesn't like to move well on really fast machines
That explains :lol: .

P.S
What advice did I gave you ^^? I can't recall it.. :oops:
I just got the idea from your comment that i should rethink the way i designed the framework. Maybe use yours as a guide.I don't know if you actually looked at the source or not, but I'm going to recode and fix problems before i have them.

:P
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

Well here is my casual update. I was gone a while and when i came back i decided to recode the whole engine. It was coded way too big, who needs an objects factory any ways? So now its a smaller, sleeker engine with every thing done better.

The Deviance Engine will be turining into: Confined Source. It's still a 3D rpg engine, but there will be no SDK or w.e... it will have a level designer and be run by Lua scripts.

Any ways, as far as the idea of the game so far?

http://irrlicht.sourceforge.net/phpBB2/ ... 150#163150

edit:
The Deviance Engine will be the confined source code bare minimals for people to make games with. :wink:
s there something wrong with the license in Newton that we should be aware about?
i think i read something, somewhere, one time, that was wrong lol
Zombie13333
Posts: 1
Joined: Wed Jul 09, 2008 6:00 am
Location: California, US

Post by Zombie13333 »

All the links are broken. :( Including the screens.

P.S.

Hey, new to the forums! First post.
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

yeah my website had to reformat over the last couple of days, and im having some issues getting it back online :(

sorry about that
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