Dev C++ (again)(SOLVED)

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Dev C++ (again)(SOLVED)

Post by 3DModelerMan »

Hi I can't figure out how to set up Irrlicht with Dev C++ :x , could someone help?. The tutorial on the source forge page is for 1.3 :( and I use version
1.4. I know this has probably come up a thousand times though :roll: .

Thanks for any help.
Last edited by 3DModelerMan on Thu May 29, 2008 11:09 pm, edited 1 time in total.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
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Post by Virion »

i never used dev-c++ though but i heard it has lots of problems. you can probably try code::blocks?
wyrmmage
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Post by wyrmmage »

what do you mean "set up irrlicht with dev-c++"? Do you mean building the engine or just linking with the engine from dev-c++?

Just FYI, Dev-C++ if still quite usable (it's what I use), but it does take a bit of tweaking...I'll be happy to help any way I can :)

-wyrmmage
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
JP
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Post by JP »

There is no difference in setting up Irr 1.3 and Irr 1.4 in any IDE.

All you need to do is link to the library and add the include folder of irrlicht to the list of include directories. Both those options are in the Project Options, which is in one of the drop down menus.

Or you can just take the pre-setup dev-c++ project files in the examples folders.
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