Now, I have this code:
node->setJointMode( EJUOR_CONTROL );
IBoneSceneNode* mainhand = node->getJointNode(numb);
Now, the node has interpolated animations. You'd expect the mainhand node moves smoothly with the node, but it doesn't.
What am I doing wrong here?
bone child is not moving smoothly
Re: bone child is not moving smoothly
What is your mesh file? Can we see more line of codes?
mPaul wrote:Now, I have this code:
node->setJointMode( EJUOR_CONTROL );
IBoneSceneNode* mainhand = node->getJointNode(numb);
Now, the node has interpolated animations. You'd expect the mainhand node moves smoothly with the node, but it doesn't.
What am I doing wrong here?
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Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/