Firstly, and to answer your post, a few things:
1) I'm not claiming that the sketch is perfect, not even close. I assume I'm drawing a game character, and I was sketching as I felt at the moment, in a probably viced, and influenced by comics "style", assuming that what I call "style" is definetely a sum of my skills, mistakes, subjective observation, and taste or possible lack of it (I like the aesthetics of "Den" by Richard Corben, in this particular matter). I didn't say that arms weren't big... so forget about the canon, just for fun...
2) Totally in disagreement with
Of course! No problem in admitting proportionality and geometrically precise ordered DNA coded instructions for anything that grows (uncluding all of us), but, it's undenyable that we all show a combination of characteristics that don't match exactly with any canon (Umberto Eco recently publish a couple of books on beauty and uglyness, along times).PS: Besides...trust me..."averages" do work among human bodies way more than we'd would like to admit...
Not that the "average" gets close to the "average", but that would be valid if required by the aims fo the sketch, here, it's not that clear...
I agree on the need and convenience of knowing spatial distribution of the body, but again, I wasn't defending that position in the first place, this is for fun, and clearly an exercise with some freedom (at least for the sketch, Christian actually wants me to get closer to the ref...)
3) This is a quick sketch, flattenened towards a plane, with the exception of the knees for rigging ease, and the arms, which I wasn't so sure about the best way of placing them (on the same plane of the body, or the hands forward...), due to my limited skills on this process. What was intentioned in both cases, was that their hands were threatening, and yes, bigger than the average (maybe is a short something complex... who knows?). Solutions about drawing arms on an inclined plane don't help me much, or maybe I'm still too clumsy with max modelling tools, so what?
4) A litlle less talk and a little more ACTION, illuminate us, exercise your wrist (no ofense...), and draw on top of this sketches, if you wish, or even more productive, let's do a sketch based on a natural pose, of a proportioned body (ancient greek rules?, today's fashion standards?), and then help complete my aim of doing a mixed handout oriented for 3D modelling, but filtered by people's experience and knowledge (like you or anyone that volunteers...)
I would upload a bouncing ball I did long ago, but I don' know where I have it...
Sentence: I will do my hundred times skecth and throw away, draw until your fingers bleed, only then you'll know you're drawing...