Top 94 usefull topic on this forum

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doqkhanh
Posts: 158
Joined: Sat Mar 01, 2008 3:14 am
Location: Tokyo, Japan
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Top 94 usefull topic on this forum

Post by doqkhanh »

http://www15.brinkster.com/kirikudo/Top ... _topic.htm

[Sorry, I cannot post above list with forum URL syntax now, later - maybe]

Code: Select all


   1.
      Texture Splatting Height Map
   2.
      Complete Compass example
   3.
      Compass - Rotate gui images
   4.
      progress bar - [SUB] Loading Bar
   5.
      RPG Project with inventory RANDWELT greets the world
   6.
      Nice terrain in open source - RPG Builder Official Post
   7.
      IrrLichtRPG - Erring Light
   8.
      WoW like camera control & character movement
   9.
      Anyone ever made a minimap?
  10.
      Magic Library - True Type windows font
  11.
      Irrlicht Engine :: View topic - VERY dirty minimap ;)
  12.
      how to Release Memory my model and object
  13.
      How to make a really huge world?
  14.
      Custom GUI WIP
  15.
      Irrlicht Win32/OpenGL antialiasing
  16.
      Using IGUISpriteBank
  17.
      New GUI skin
  18.
      Simple GUI with health bars and spells (whatever) bar
  19.
      Textured GUI - LoonyChewy Productions
  20.
      Animated Sprite Class +example
  21.
      MagicLibrary
  22.
      Best way doing small animation each time my player get item.
  23.
      How to draw a 2D image onto a 3d scene node??
  24.
      Point Lit Shadowmaps in Irrlicht
  25.
      Texture Splatting Effect Without Pixel Shader
  26.
      how to create a scene from custom scene format?
  27.
      Collsion with a irredit scene
  28.
      animated image based GUI (UPDATED 20 FEB 2008)
  29.
      Tree tree NOTE !!!!!!!!! 3D tree low polygon by Sponge - Google 3D Warehouse
  30.
      Open Source Terrain Solution How to use the terrain engine libmini with Irrlicht
  31.
      Rotate a Node, face another node
  32.
      Asger's Portfolio: Extended Text GUI
  33.
      Water Demo - Now OpenGL and DX supported
  34.
      - Hex terrain editor [updated]
  35.
      Animation transitions and other things
  36.
      Grass, How do it in terrain
  37.
      Beginner GLSL shader user questions.
  38.
      Hex terrain editor
  39.
      CCursorController - Easy and Simple Cursor Controller v0.2
  40.
      (C++) New Magic Library - need testers
  41.
      Collision detection with irr file
  42.
      New Animation System for Irrlicht
  43.
      attaching weapon - something wrong with the getXJointNode ?
  44.
      Animation Call Back
  45.
      How to make Decals on terrain
  46.
      There are a lot of new functions in the IrrExtensions which are very useful.
  47.
      Render to texture sample - Drawing an image onto a texture
  48.
      Decal Node Bullet marks on wall
  49.
      IrrlichtShader IrrCg v0.6 - Open Source! Documentation! Zlib style license!
  50.
      Irrlicht Engine :: View topic - (C++) HOW TO: use .irr scene + a game manager Class
  51.
      added IAnimatedMeshSceneNode::getXJointNode
  52.
      How make a simply Skill System for IrrWizard
  53.
      Compiling resources into exe (Code::Blocks and VC++)
  54.
      Free tree and plant, landscape modeling applications
  55.
      Arbaro - tree generation for povray
  56.
      RTS style camera
  57.
      Make Cursors for camera in a simple way
  58.
      Easier Smooth Key Input
  59.
      Inputclass here (can handle multiple checks + doubleclic)
  60.
      Very nice shader sample http://www.medeal.sk/irr/
  61.
      Irrlicht Engine :: View topic - How to attach a waepon.
  62.
      Rotate, and then, move
  63.
      A math question (moving the character in his direction)
  64.
      Digital Animators Models
  65.
      Tell if multiple keyboard buttons are pressed
  66.
      About mouse double-click Event!
  67.
      Note: Rotate a Node, face another node
  68.
      (C++) RTSCamera
  69.
      Easy Files Encryption In Irrlicht using AES
  70.
      Another Really cool grass shader
  71.
      Mouse wheel and events
  72.
      Irrlicht Engine :: View topic - Handling "Lost Device", Changing res. and AA at ru
  73.
      Realistic water scene node (updated)
  74.
      Tree Scene Node v2.1
  75.
      Terrain: Terrain Texture Splatting
  76.
      Keyboard How to check to see if key is held?
  77.
      simple WASD controls
  78.
      Target Orbiting Camera
  79.
      Beam scenenode
  80.
      How are people implementing "pause" menus?
  81.
      Japanese GameIrrlicht‚ÅSTG‚ð
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Why not putting this page into the Irrlicht Wiki?
http://www.irrlicht3d.org/wiki/index.ph ... EngineWiki
_drake_
Posts: 6
Joined: Wed May 28, 2008 7:44 am

Post by _drake_ »

Good idea, thank you for the "filtering" work :)

To not loose...


Splatting Height Map
Compass example
- Rotate gui images
bar - [SUB] Bar
Project with inventory RANDWELT greets the world
terrain in open source - RPG Builder Official Post
- Erring Light
WoW like camera control & character movement
Anyone ever made a minimap?
Magic Library - True Type windows font
Irrlicht Engine :: View topic - VERY dirty minimap ;)
how to Release Memory my model and object
How to make a really huge world?
Custom GUI WIP
Irrlicht Win32/OpenGL antialiasing
Using IGUISpriteBank
New GUI skin
Simple GUI with health bars and spells (whatever) bar
Textured GUI - LoonyChewy Productions
Animated Sprite Class +example

[url=http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25013&highlight=draw+image]Best way doing small animation each time my player get item.

How to draw a 2D image onto a 3d scene node??
Point Lit Shadowmaps in Irrlicht
Texture Splatting Effect Without Pixel Shader
how to create a scene from custom scene format?
Collsion with a irredit scene
animated image based GUI (UPDATED 20 FEB 2008)
Tree tree NOTE !!!!!!!!! 3D tree low polygon by Sponge - Google 3D Warehouse
Open Source Terrain Solution How to use the terrain engine libmini with Irrlicht
Rotate a Node, face another node
Portfolio: Extended Text GUI
Water Demo - Now OpenGL and DX supported
- Hex terrain editor [updated]
[url=http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26279]Animation transitions and other things

Grass, How do it in terrain
Beginner GLSL shader user questions.
Hex terrain editor
CCursorController - Easy and Simple Cursor Controller v0.2
(C++) New Magic Library - need testers
Collision detection with irr file
New Animation System for Irrlicht
attaching weapon - something wrong with the getXJointNode ?
Animation Call Back
How to make Decals on terrain
There are a lot of new functions in the IrrExtensions which are very useful.
Render to texture sample - Drawing an image onto a texture
Decal Node Bullet marks on wall
IrrlichtShader IrrCg v0.6 - Open Source! Documentation! Zlib style license!
Irrlicht Engine :: View topic - (C++) HOW TO: use .irr scene + a game manager Class
added IAnimatedMeshSceneNode::getXJointNode
How make a simply Skill System for IrrWizard
Compiling resources into exe (Code::Blocks and VC++)
Free tree and plant, landscape modeling applications
Arbaro - tree generation for povray
RTS style camera
Make Cursors for camera in a simple way
Easier Smooth Key Input
Inputclass here (can handle multiple checks + doubleclic)
nice shader sample http://www.medeal.sk/irr/
Irrlicht Engine :: View topic - How to attach a waepon.
Rotate, and then, move
A math question (moving the character in his direction)
Digital Animators Models
Tell if multiple keyboard buttons are pressed
About mouse double-click Event!
Note: Rotate a Node, face another node
(C++) RTSCamera
Easy Files Encryption In Irrlicht using AES
Another Really cool grass shader
Mouse wheel and events
Irrlicht Engine :: View topic - Handling "Lost Device", Changing res. and AA at ru
Realistic water scene node (updated)
Tree Scene Node v2.1
Terrain: Terrain Texture Splatting
Keyboard How to check to see if key is held?
simple WASD controls
Target Orbiting Camera
Beam scenenode
How are people implementing "pause" menus?
[url=http://irrlichtstg.ifdef.jp/]Japanese GameIrrlicht‚ÅSTG‚ð
noals
Posts: 70
Joined: Sun May 18, 2008 2:59 pm

Post by noals »

instead of
63 : A math question (moving the character in his direction)

there is this one :
(C++) Sin / Cos, directions and all that trig stuff

should be nice if someone could sort them by category (anim, control, camera, terrain, etc...)
anyway, thx through for all this good stuffs easily foundable now.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wow... great effort. it might be helpful for someone, thanks for the links. :)
doqkhanh
Posts: 158
Joined: Sat Mar 01, 2008 3:14 am
Location: Tokyo, Japan
Contact:

Post by doqkhanh »

oh, I missed tiled terrain scene node :(
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