md3 loader

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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qqta
Posts: 15
Joined: Tue Mar 04, 2008 11:05 am

md3 loader

Post by qqta »

hi everyone..
i load some md3 models in my game but i can't make it move.. so i searched in the forum and i found some people have the same difficulties.. so i searched again for any md3 loader.. i found some old posts where some people created md3 loader for previous version of irrlicht.. but all the download links are dead..

can anyone help me with any working link to md3 loader that can translate the model??
or how to fix the irrlicht md3 loader so it can translate the model?

thank u so much for reading and helping me..
cheers
hybrid
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Post by hybrid »

Use Irrlicht 1.4.1, it has this problem fixed.
qqta
Posts: 15
Joined: Tue Mar 04, 2008 11:05 am

Post by qqta »

OMG!! i'm so stupid.. i use irrlicht 1.4..
thx a lot!! :D
qqta
Posts: 15
Joined: Tue Mar 04, 2008 11:05 am

Post by qqta »

sorry to bother you again.. i want to know how to migrate from one version of irrlicht to other version?? i changed the library and other things but it kept saying like this:

Warning: The library version of the Irrlicht Engine (1.4.1) does not match the version the application was compiled with (1.4). This may caused problems.

hmm.. am i doing anything wrong? i've compiled my code with the new library.. hmm..
Last edited by qqta on Thu Jun 05, 2008 10:50 am, edited 1 time in total.
JP
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Post by JP »

Update the .dll in your .exe's folder (or wherever you put it)
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qqta
Posts: 15
Joined: Tue Mar 04, 2008 11:05 am

Post by qqta »

yes, i even delete the debug folder where the exe is (i use visual studio)

i must've done something wrong but i don't know what it is..

when i run my exe, it has an error at the smgr->addLightSceneNode
but when i change the DLL to the old one, it's normal again
hybrid
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Post by hybrid »

As always, you have to change your include path and recompile your application. Otherwise header changes make the application jump by wrong offsets and your app crashes. That's why Irrlicht warns about this thing.
qqta
Posts: 15
Joined: Tue Mar 04, 2008 11:05 am

Post by qqta »

sorry for my stupidity.. :D

thanks a lot for all your help.. i'm so happy my md3 models work now :D
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