What is this texture?
PS: I used the following code to notice it:
Code: Select all
device = createDevice(EDT_OPENGL, dimension2d<s32>(windowWidth, windowHeight));
driver = device->getVideoDriver();
cout << driver->getTextureCount() << endl;
Code: Select all
device = createDevice(EDT_OPENGL, dimension2d<s32>(windowWidth, windowHeight));
driver = device->getVideoDriver();
cout << driver->getTextureCount() << endl;