Custom Scene Node

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RealMarkP
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Joined: Fri May 23, 2008 5:04 pm

Custom Scene Node

Post by RealMarkP »

I'm trying to make a custom scene node (as per example #3) and while I'm manually inputting vertexes, I was wondering, does Irrlicht automatically use Display Lists. I know they are available in OpenGL, don't know about DirectX.
hybrid
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Post by hybrid »

No, but Irrlicht 1.5 will use vertex buffer objects, which are superior to display lists.
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