see this tutorial it contains a full code example, if it does not work
please tell me.
http://www.irrforge.org/index.php/Play ... h_Irrlicht
animat 2D sprites with Irrlicht
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
here is again
http://www.irrforge.org/index.php/Playi ... h_Irrlicht
http://www.irrforge.org/index.php/Playi ... h_Irrlicht
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
I resized the texture to 256x256 but it's still very blurry.
Here's my code and texture:
http://www.zshare.net/download/14795373eedfd258/
Here's my code and texture:
http://www.zshare.net/download/14795373eedfd258/
My name is bull, for we are many ...
Hmm I don't know, but may I recommend PhoenixGL which is built specifically for 2D games. And from the looks of that texture it appears that is what your trying to do. It has an API similar to Irrlicht, and is in fact easier, in my opinion, and has built in support for sprites, animation, tilemaps, and polygonal collision detection.
TheQuestion = 2B || !2B
Thanks halifax. That library looks sweet. I just realized that you are 1 of the project owner.
There's still a lot to be done though:
-Visibility
-Better memory management, like reference counting(boost::shared_ptr??)
-More texture format(devIL??)
-VFS
Your library looks promising. I decided to use it for my project(a modern /dark fantasy roguelike).
I'm quite busy but if there's anything I can do I'd like to help.
There's still a lot to be done though:
-Visibility
-Better memory management, like reference counting(boost::shared_ptr??)
-More texture format(devIL??)
-VFS
Your library looks promising. I decided to use it for my project(a modern /dark fantasy roguelike).
I'm quite busy but if there's anything I can do I'd like to help.
My name is bull, for we are many ...