I'm a student of Computer Science and for my dissertation I was requested to obtain a free, preferably open-source 3D engine for Symbian OS. I found none, and I decided to port Irrlicht to that platform (re-starting what was done in SymbIrrlicht).
That was almost half a year ago. The problem is that yesterday I found that Quake engines are also free (under the GPL) now, and there are Symbian versions. Because of that, if I want to port Irrlicht to Symbian (and I do) I'll need to provide my lecturer a good reason not to use the Quake engines.
I've been searching for their exact features but I've been unable, so my question is -at last! thanks to read until here -:
What features do Irrlicht have that Quake III engine lack?
What I need is a general purpose engine for mobile phones, able to get the most of the device (I use a N95 8Gb, with HW acceleration) in order to achieve the maximum realism, so any feature of Irrlicht that cannot be done with the Quake III engine would server as a good "excuse"...
PS: My apologizes if this is not the correct forum to make these questions, I doubted between this one and the Open Discussion one...


