you have to turn to another side because the texture is only single sided. and make sure the material type is trans_alphach
hmm maybe i should try obj, instead of b3d
Please help me, problem with model expoxted from Blender
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i'm so...<slaps me forehead>
anyway...
yup, after turning it, the wires showed up like...magic.
try obj for static meshes, i've tested the file format for some situations and they were ok. i use b3d for lightmapped scenes and animated meshes.
you must test them in your dev environment, tho. what works in my dev might not work in your dev environment.
anyway...
yup, after turning it, the wires showed up like...magic.
try obj for static meshes, i've tested the file format for some situations and they were ok. i use b3d for lightmapped scenes and animated meshes.
you must test them in your dev environment, tho. what works in my dev might not work in your dev environment.

<slaps me head again>
fogget what i said.
the bug is still there.
you might want to re-model the fence to prevent this from happening.

if material type is solid, the tubes get rendered properly.
you should set the material of the wiremesh with alpha.
the tubes, use solid instead.
use b3d instead of obj.
that doesn't sound like fun, isn't it?
too bad, it's beginning to look like work.
fogget what i said.
the bug is still there.
you might want to re-model the fence to prevent this from happening.

if material type is solid, the tubes get rendered properly.
you should set the material of the wiremesh with alpha.
the tubes, use solid instead.
use b3d instead of obj.
that doesn't sound like fun, isn't it?
too bad, it's beginning to look like work.

So, If I want to release my game in DirectX, What can I dohybrid wrote:Still, try what I said: Use the OpenGL driver. Moreover, you should definitely use two separate materials, one transparent for the fence and one solid for the tubes. And both formats, obj and b3d, should support these material types...

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Hi Hybrid, everything OK if I start engine with OpenGL, but since my video card not support OpenGL well, I have only 3 fps in my 30fps Dx. But, the model display very well, exactly with the result render with modeler program.hybrid wrote:Well, did the hint help you? If there's no chance at all to overcome the problem I don't see any chance with any driver. First solve the problem, then check how to reproduce it with other drivers.
It's seem may be Irrlicht have some problem with DirectX driver??
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hybrid wrote:In case you use Irrlicht 1.4.1 the OpenGL slowdown might be due to the NPOT recognition problem of that version.

I will try it.hybrid wrote: The d3d driver can usually be fixed by removing the zbuffer_write statements from CD3D9MaterialRenderer.h
Thank you very much, Hibrid.
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