[fixed]Irrlicht 1.4.1 OpenGL problem

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Hoogin
Posts: 4
Joined: Sat Jul 12, 2008 1:38 am
Location: Sweden

[fixed]Irrlicht 1.4.1 OpenGL problem

Post by Hoogin »

Hi, i've found a little problem when i run the collision example from irrlicht 1.4.0 it runs fine. 1.4.1 version of the same example the framerate goes down to 3-4 fps.
This only seems to happen when i use OpenGL to run it. So i compiled my own version of the example still the same problem. I removed the md2 models and it works fine without lag. It seems it has something to do with the md2 models when running OpenGL.

Image
Look at the texture of the laser pointer. It only looks correct at some angles, when you face the target stright forward.
When you walk close to a wall facing it the framerate drops as well.

I've run/compared all examples and all that use OpenGL as render and have md2 models, in 1.4.1 versions the examples has a very low framerate.

Anyone encountered this before?
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

OpenGL texture non power of 2 bug. Known in other threads, I think solved in current svn.
Hoogin
Posts: 4
Joined: Sat Jul 12, 2008 1:38 am
Location: Sweden

Post by Hoogin »

do you need some application to use the svn thing?
CuteAlien
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Post by CuteAlien »

SVN stands for subversion and you need some svn-client to use it. The most comfortable client for Windows is probably http://tortoisesvn.tigris.org/

But you can also get a current Irrlicht version from the Nightly Builds Server without having to care about using svn or compiling yourself from here: http://irrlicht.convextech.ca/index.php?update
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Hoogin
Posts: 4
Joined: Sat Jul 12, 2008 1:38 am
Location: Sweden

Post by Hoogin »

Thanks for the help. It works fine now. :D
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