Hello all, after browsing around I think this is the proper place to post this so I am putting it here. If it is not, feel free to move it.
First, let me introduce myself. I am a 24 year old hobbyist (game) developer living in Japan. I've toyed around with game programming since I was around 10 years old, but kind of hit a brick wall when things went 3D. I recently caught wind of Irrlicht and decided to give it a shot, and I find it rather easy to use.
I have an idea for a very simple game that could be a great introductory project for getting to know the Irrlicht engine. I will describe it briefly here and then let you all know what kind of team I want to get together.
-The game is an extremely simple puzzle game, which probably has been made by someone somewhere before.
-Stages consist of a flat grid, which I would like to be themed in different ways. One could be a cave-like stage, another could be a beach, etc.
-On each stage is a box or boxes, with different colors and/or symbols on each face of the box.
-For each box in the stage, there will be a "goal" square with the same design on it as one of the sides of the box(es) in the stage.
-Boxes can be moved one square at a time on the grid by "rolling" them over into the next square, as long as nothing is blocking that square.
-The object of the game is to move the boxes onto the goal square with the same face color/image that is on the goal square facing UP.
-Players will be given points based on the time taken to clear the level and the number of moves made.
Honestly, only one or two stages would be required for the initial build. I would also like to develop a type of state system to handle menus, in-game play, and pause menus, etc.
I will of course be participating as a programmer on this project. However, I also am looking for the following team members:
-Stage designer/artist
This person will need to be able to model and texture stages in 3D. Also need models of obstacles and other props that will be placed in the stages to make them look more visually appealing.
-2D GUI artist
This person will need to provide art for menus, title screen, HUD, etc.
Theoretically, this could be the same person as the stage designer/artist.
-Programmer
I am looking for one more programmer to help me with various aspects of the programming. I am actually looking for another beginner to the Irrlicht engine, like myself, so that we may learn together how to build a complete game using it.
If you are interested, please reply back to this thread with details of how I can contact you. I am looking for serious inquiries only. This is a fun, learning project, but also one tha I would like to complete.
If you are wondering why I could not just do such a simple game by myself... Well, I find programming to be more of a social activity rather than one that is done alone. I honestly just cannot get the motivation to work on any programming projects without a fellow colleague there to discuss things with and learn with. I really enjoy the social aspects of game design and programming, and I hope someone else out there feels the same way.
Thank you in advance for reading such a long-winded post. I look forward to your replies.
Thanks,
Satoshi
Team Members Wanted
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This is a great intro. I really hope you find someone to help with this. I have to go and have a shower now though; the missus isn't going to play with the loofah much longer.
Please upload candidate patches to the tracker.
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That depends.dlangdev wrote:looks interesting, how do i get started?
What position are you looking to fill? Programmer, I assume?
Send me a private message or something with some way I can contact you.
I am still looking for probably the most important team member, the artist. I know I could use placeholder stuff but I have a really bad habit of losing interest in projects when they aren't looking good. Nice, solid art would be something nice to have to keep motivation high during development.
Any takers?
This sounds very similar to the N-Puzzle, just slightly different i.e. your objects don't form a complete picture when they're all at their goals and maybe you don't even fill the whole grid with objects as in the N-Puzzle:
Anyway, i did this in Irrlicht myself when i was switching from the Java version to C++ (http://chris.j.mash.googlepages.com/tilesgame), so if this is a similar thing and you need any advice i'll be glad to lend a hand that way. I probably can't help you out in any other way than advice as i have 2 big projects on my hands already which take up pretty much all my time!
Anyway, good luck and well done for choosing a small project to get started with Irrlicht, a lot of people just want to dive in with a huge project which isn't such a sensible thing to do.
Anyway, i did this in Irrlicht myself when i was switching from the Java version to C++ (http://chris.j.mash.googlepages.com/tilesgame), so if this is a similar thing and you need any advice i'll be glad to lend a hand that way. I probably can't help you out in any other way than advice as i have 2 big projects on my hands already which take up pretty much all my time!
Anyway, good luck and well done for choosing a small project to get started with Irrlicht, a lot of people just want to dive in with a huge project which isn't such a sensible thing to do.
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i dont have much free time, but i think i can find some to give u a hand on this with artwork and cross platform support (i'd love to see u'r game on ubuntu games list if u'r considering releasing it under gpl).
i work on linux only and some time ago inspired by the nvidia head demo i decided to learn how to work with blender so i could make a proof of concept, the idea was to get some similar graphics runing with irrlicht on a gforce6200LE insted of the gforce8800gt that nvidia demos asks for.
My learning curve with blender was 2 weaks working on the head model and applying a solen texture & uv map from the nvidia head demo, and this is what i got:
applying the texture:
applying the uv map
the final render
the model converted to b3d running on irrlicht
i also applyed parallax and bloom using TGM shader pack, compiled on linux using g++ and from linux to windows (opengl only) using mingw32 (still trying to find a way to compile from linux to mac).
i work on linux only and some time ago inspired by the nvidia head demo i decided to learn how to work with blender so i could make a proof of concept, the idea was to get some similar graphics runing with irrlicht on a gforce6200LE insted of the gforce8800gt that nvidia demos asks for.
My learning curve with blender was 2 weaks working on the head model and applying a solen texture & uv map from the nvidia head demo, and this is what i got:
applying the texture:
applying the uv map
the final render
the model converted to b3d running on irrlicht
i also applyed parallax and bloom using TGM shader pack, compiled on linux using g++ and from linux to windows (opengl only) using mingw32 (still trying to find a way to compile from linux to mac).
looks great
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Programmer & artist here.
Your idea sounds like it's got solid footing for a fun game. I'm willing to help out
Mail torleifw@gmail.com
Your idea sounds like it's got solid footing for a fun game. I'm willing to help out
Mail torleifw@gmail.com