Solar Model 2.1 - 3D real time modeling of Solar System

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greenya
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Post by greenya »

Thanks, hybrid!

I will wait for the patch and I hope this patch will be present in next Irrlicht release (that is coming soon as I understand).

:roll:
hybrid
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Post by hybrid »

No, it won't be in 1.4.1, because 1.4.1 is already in release preparations. So it will be part of 1.4.2 or 1.5, depending on which kind of issues we find with it.
greenya
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Post by greenya »

Hi all!

Solar Model 2.1 Released!

Changes:
+ Added Ruler feature.
+ Added Measurer feature.
+ Added Advanced SysInfo feature.
+ Added Screenshot without GUI option.
+ Added tooltips to some GUI elements.
+ Fixed bug with incorrect Earth rotation direction.
+ Fixed bug with incorrect measurement of system RAM (in SysInfo).
+ Fixed bug with rendering atmosphere layer on Saturn when using OpenGL renderer.
+ Moved to latest IrrLicht library (version 1.4.1, revision 1358).

Screenshots:

Ruler feature
Image

Measurer feature
Image

Downloads:
Windows binaries:
http://downloads.sourceforge.net/solarm ... in_2_1.zip
Sources:
http://downloads.sourceforge.net/solarm ... rc_2_1.zip



Thank You!
:roll:
CuteAlien
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Post by CuteAlien »

Uhm.. I have no idea why I didn't check-out this project sooner... I just did and it's great - I like it!

Some small things I noticed:
- If you press space to switch camera mode while moving around you will continue moving and the mouse cursor flickers. Sort of funny, but probably not what you wanted.
- The hint-texts above the buttons do sometimes not work (but I guess you noticed that already).
- Allowing to reset the time (or even control it some more) would be a nice feature.
- The camera-speed menu is not so intuitive. I suppose a camera-icon might work better than a lightning bolt.

Beside that it runs smooth and looks fantastic here. And seeing that it's even opensource - just wow!
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Grz-
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Post by Grz- »

Very cool, i tried to port it to a game handled device called GP2X (because i port irrlicht on it actually too and i try to find some good apps to port) but when i set software rendering, all polygons are messy. The gui work ok with the software renderer. :)
hybrid
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Post by hybrid »

You should use the burningsvideo instead of software renderer. Also open a separate thread for problems porting stuff, because it has absolutely nothing to do with this app...
odenter
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Post by odenter »

I tried to compile the source (2.1) with Irrlicht 1.4.1, but I get a few error's, and I don't know how to solve two of them.

1. GameMain.cpp line 391 I comment this out
2. GameMain.cpp line 970 "isEventReceiverEnabled() is no element of ISceneNodeAnimator"
3. GameMain.cpp line 975 "OnEvent is no element of ISceneNodeAnimator"

EDIT:
Found the problem. Wrong irrlicht SDK *grrr*
Sometimes it helps to read a webpage. :roll:
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