Excellence of Irrlicht

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analize999
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Excellence of Irrlicht

Post by analize999 »

In irrlicht everything is simple. Just only a few lines code, you can create everything in 3D space. Along time ago, I have ideal about a simple game 3D. At that time, I didn't have irrlicht engine, I just only use DirectX SDK. As you see, DirectX SDK really complicated. I was painful with it because it has many complicated functions with much formulary mathematics. I think if you aren’t good at mathematics, you can not use DirectX SDK professionally. I had spent for three months but my game hadn't finish yet. And now with irrlicht, I was easily finish it. The irrlicht engine has only one weakness that is speed. If your 3D application has many 3D objects then the speed of frame per second is very slow. So I think the irrlicht doesn't correspond for commercial games or tactical RST games. But if you are amateur programmer then irrlicht is the best engine for you. I really like irrlicht very much. This is my first 3D game. It's name "Dragon killer", this is very simple game. This is the link to download this game: http://www.mediafire.com/?dgedptm9z43
Have fun!
Lonesome Ducky
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Post by Lonesome Ducky »

What are the directions to this game? I don't have microsoft word so I can't open the .doc file. Maybe you can make a .txt version?
CuteAlien
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Post by CuteAlien »

Keys are z,x and c (hint for programmers: some people have keyboards where those keys are *not* beside each other!). Good music and nice effects. But insane difficulty - I didn't seem to manage to even scratch that dragon. Are you sure it's possible to hurt him? He simply didn't care about my fireballs.
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Ion Dune
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Post by Ion Dune »

I had the same problem as alien - other than that, cool.
rogerborg
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Post by rogerborg »

Ditto. The new VBO support should help with speed.

I love the movement sound and animation on the knight. Hilarious.
Please upload candidate patches to the tracker.
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JP
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Post by JP »

lmao... that game is hilarious! :lol:

Irrlicht can be used just fine for commercial games, and has been in the past, you've just gotta have enough game programming experience to know what you can and can't do and how to get the full benefit from a system.
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benny53
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Post by benny53 »

Haha, wow, I enjoyed this game. I can't seem to hurt the dragon though!!
lostclimategames
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Post by lostclimategames »

i can hit the dragon once in a while but if you dont time it right, his flame will just disintegrated your fireball......
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gogo
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Post by gogo »

More improvements are needed, I guess.
MasterGod
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Post by MasterGod »

Very nice and funny though I couldn't hurt the dragon at all, I hit him but he didn't care :P
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sudi
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Post by sudi »

ha funny game i managed to almost kill him but it takes a really long time. bc u really have to time ur attacks just right. besides that great game.
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analize999
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Post by analize999 »

What are the directions to this game? I don't have microsoft word so I can't open the .doc file. Maybe you can make a .txt version?
You can use the WordPad in Microsoft Windows. It is working fine with word file.
analize999
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Joined: Mon Jun 30, 2008 11:35 pm
Location: VietNam

Post by analize999 »

Keys are z,x and c (hint for programmers: some people have keyboards where those keys are *not* beside each other!). Good music and nice effects. But insane difficulty - I didn't seem to manage to even scratch that dragon. Are you sure it's possible to hurt him? He simply didn't care about my fireballs.
Oh, I will improve my game in the next time. It’s able to allow user setting the control of keyboard. Enemy cannot be hurt by your fire ball when he is shooting. That is game’s rule. I tested this game at my home, and I really did the dragon hurt.
analize999
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Post by analize999 »

I can't seem to hurt the dragon though!!
The timer of my game depend on your graphic hardware. Because I get the virtual time to make timer, I think if you have a strong hardware, the shoot will be easier.
analize999
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Post by analize999 »

Thank for all ideal. May be in the next time I will improve my game and create a new version of game. And when it is perfectibility, I will open source this game.
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