Rendering drivers(solved)
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Rendering drivers(solved)
Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
Thanks .
Is it software? or openGL?.
Thanks .
Last edited by 3DModelerMan on Wed Jul 23, 2008 5:13 pm, edited 1 time in total.
That would be illogical captain...
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Re: Rendering drivers
Are you taking the piss?3DModelerMan wrote:Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
If software rendering were faster, why would anyone buy a 3D card?
Please upload candidate patches to the tracker.
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The ray tracing driver is the fastest. XD
ShadowMapping for Irrlicht!: Get it here
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openGL
I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
you cant do much thing using software renderer.
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: openGL
Sounds like a driver problem to me.3DModelerMan wrote:I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
TheQuestion = 2B || !2B
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driver problem?
What kind of driver problem would it be?, openGL worked for me perfectly
in 1.4.
in 1.4.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Nadro ownz!Nadro wrote:Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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yeah
Yeah it looks pixelated, I add the image like this
I can't upload a screenshot because I don't have any place to host it yet but I'm working on it.
Code: Select all
IGUIImage* bkg = guienv->addImage(driver->getTexture("C:/Documents and Settings/Tanner/My Documents/Wolfpack/Bitmaps/Gui/main_splash_screen.bmp"),
position2d<int>(0,0));
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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umm
You see my mom won't let me have an account yet.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar