If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
alrusdi
Posts: 19 Joined: Tue Mar 25, 2008 8:20 am
Location: Russia, Tyumen
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by alrusdi » Tue Jul 22, 2008 11:15 am
hybrid , Ok. I have corrected my post.
B@z , sorry for desinformation. It's I was wrong)
Sorry for my english
r3i
Posts: 147 Joined: Wed Jun 29, 2005 10:15 am
Location: Sorrento
Contact:
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by r3i » Tue Jul 22, 2008 11:35 am
I've a lot of things to read. Thanks.
So if there is no way to implement keyframe animation...there is a format useful for Irrlicht? :$
"We work in the dark, we do what we can, we give what we have, Our doubt is our passion and our passion is our task. The rest: is art of Madness" (H.James)
B@z
Posts: 876 Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary
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by B@z » Tue Jul 22, 2008 1:04 pm
alrusdi wrote: hybrid , Ok. I have corrected my post.
B@z , sorry for desinformation. It's I was wrong)
nope, it's ok xD
for keyframe animation, you should use an other format i think. 3ds, or something.
grayman
Posts: 69 Joined: Thu May 12, 2005 10:48 am
Location: colombia
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by grayman » Sun Aug 03, 2008 1:03 am
the .b3d format already support animations, use the .b3d exporter done by gandalf, is in the version 2.04.
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alrusdi
Posts: 19 Joined: Tue Mar 25, 2008 8:20 am
Location: Russia, Tyumen
Post
by alrusdi » Mon Aug 04, 2008 3:03 am
grayman , Blender is fine, but we are talking about 3D Studio Max exporter)
Sorry for my english