There is a bug with texture wrapping in opengl. I tried to search in source but didn't found exactly where is it.
For my case texture borders are not correctly clamped on multi-terrain with flag ETC_CLAMP :
I found another thread with exactly the same problem : http://irrlicht.sourceforge.net/phpBB2/ ... e6f42ca9a5
Sometime borderlines are not visible but when approach very nearly it appear and never disapear when go away...
I tried to change code in COpenglDriver.cpp to always set data mode with GL_CLAMP for glTexparameteri functions at the end of setBasicRenderStates method :
Line borders disapears, but sometimes not. But when the camera move nearly borders, it disapear forever (inverse off before). very strange. I think the problem is quiet complex or depend of other things like mipmapping or other stuff like that.
This bug cause sometimes an access memory error in COpenGLDriver::setTransform(...)
at second line under case ETS_TEXTURE_3
All works fine in DirectX.
ps : for case of test you can use my terrain pager code and switch video driver to OpenGL