Hi
You're propably already aware of this, but just thought I'd mention
Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.
I'm guessing that it might be an ordering problem in your matrix calculations.
Steve
Projection not quite right
Can you give better description or some screenshots ? I don't see anything wrong with projection under OpenGL.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
OK, I see. As Tyn said the problem is in default FOV value which is set to 45 degrees instead of usual 90.
To solve other camera issues check my Smooth FPS camera topic.
To solve other camera issues check my Smooth FPS camera topic.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
Looking into API documentation is a nice habit. You should try it.
http://irrlicht.sourceforge.net/docu/cl ... e.html#a17
http://irrlicht.sourceforge.net/docu/cl ... e.html#a17
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
Someone knows what causes this?bal wrote:Camera is acting like a real FPS-camera now but the view-rectangle (hope you know what a mean) has become smaller, it is just like you zoomed in.
Screens + info: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2166