I´m pretty sure it´s because of my "not so state of the art" c++ skills, but i can´t compile the examples (zolas_terrainnode).
I compiled the libmini (with cygwin under winxp, like told in the libmini docu)
this generated a libmini.a
when i try to compile the mainexample.cpp i get following error:
CLMTerrainSceneNode.cpp no matching function for call to `ministub::ministub(float*&, irr::s32*, float*, float, float, void (&)(), void (&)(float, float, float), int, int, int)'
I just wanted to check if the libmini terrain renderer will fit for my needs. And the libmini is actually in version 7.8, so maybe somebody did allready a implementation for this version in irrlicht. Furthermore the documentation i found for the libmini is not very helpfull, so i asked for help. Why doing the same work twice? thats the idea of a community, or isn´t it?
If the libmini would be fitting for my needs, of course i would spend time on this and of course the community would get something back.
But i´dont see the point of spending hours finding out how something works and to realyze maybe that this isn´t waht i´am looking for, if there´s a chance that somebody allready did it and is willing to share the results with me.
The last time I used the libmini was aroung irrlicht 0.10. So besides the problems you have with the changed interface of libmini you will also face irrlicht interface changes. But it should be possible with some decent knowledge of c++