Confined [First Person Medieval RPG]
i am aware that sometimes i type to fastDorth wrote:destory or destroy?
i meant destroy.
on a side note i am learning how to use the xml device included and i am considering using it for the map files. this will allow for MUCH easier tweaking of the map file, and also backwards compatability.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
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- Location: Montreal, CANADA
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hmm well im not sure what you mean. Are you sugesting using the save irr scene function inside irrlicht and write a loading function? use custom scene nodes to hold values? just trying to get a rough idea.
i did think about this, but this would require me to recode alot of thing afaik.
i have, however, finished my own XML saver and loader of Confined Maps.
I also got rid of 75% of the C functions and am now using the provided string library, and made the map edtor check too see if files exist to prevent any crashes
ill work hard on some new features and probably wont release anything till i pull out some new features!
thanks for all the feedback.
i did think about this, but this would require me to recode alot of thing afaik.
i have, however, finished my own XML saver and loader of Confined Maps.
I also got rid of 75% of the C functions and am now using the provided string library, and made the map edtor check too see if files exist to prevent any crashes
ill work hard on some new features and probably wont release anything till i pull out some new features!
thanks for all the feedback.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
Hello. I have uploaded new source code and binary. Lots of code has been cleaned up and done using more standard techniques. I have added something like the beginning phases of an inventory. i have switched all formats, including maps, to XML, which will also make it forward compatable.
Also i have launched the official site, check it out:
http://confined.coderzilla.net
Also i have launched the official site, check it out:
http://confined.coderzilla.net
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Hi, stevend
Downloaded the last version and it work on Vista 64 with my GeForce 9800GX2. Level editing is different as what I'm used to but is fairly simple to use (If you remember the path and filename correctly).
I like that way that you use the physic with the ground to place item. Your physic engine seem really well implemented and work perfectly. BTW. It would be nice that when player collide with some objects (barrels for example, that they move a little as they are not glued on the ground. You've put a weight field. The physic should use that if it move the object on the force you apply to it)
The next things I could recommend for your next version:
- When using the MOVE and CREATE ITEM drop them in front of the camera instead of the camera position. Calculate the bounding box of the object and place it in front of the camera. So it wonk be stuck by the physic.
- Use the IRRlicht file requester (even if it's far from being a fully useful thing) for retrieving object, texture, and scripts. It will be a lot easier then to type the full path and filename. You could add a GUI button looking like that at the end of your field. [...]. It will trigger the file requester and fill the field. (having a way to write it manually is good, since the file requester is limited)
(You seem to have fixed a problem when a file is loaded but not found (crashed in previous versions)
- Just hide the mouse pointer after you click NEW GAME. If hide it properly after you used the right button, but at first it's not hidden when you start the game.
Just some question on what you plan to do with your current engine:
- Having some ennemies/NPC planned?
- Type of combat (projectile only, sword, arrow, etc.)
- Allies NPC?
- Some kind of multiplayer planned?
Downloaded the last version and it work on Vista 64 with my GeForce 9800GX2. Level editing is different as what I'm used to but is fairly simple to use (If you remember the path and filename correctly).
I like that way that you use the physic with the ground to place item. Your physic engine seem really well implemented and work perfectly. BTW. It would be nice that when player collide with some objects (barrels for example, that they move a little as they are not glued on the ground. You've put a weight field. The physic should use that if it move the object on the force you apply to it)
The next things I could recommend for your next version:
- When using the MOVE and CREATE ITEM drop them in front of the camera instead of the camera position. Calculate the bounding box of the object and place it in front of the camera. So it wonk be stuck by the physic.
- Use the IRRlicht file requester (even if it's far from being a fully useful thing) for retrieving object, texture, and scripts. It will be a lot easier then to type the full path and filename. You could add a GUI button looking like that at the end of your field. [...]. It will trigger the file requester and fill the field. (having a way to write it manually is good, since the file requester is limited)
(You seem to have fixed a problem when a file is loaded but not found (crashed in previous versions)
- Just hide the mouse pointer after you click NEW GAME. If hide it properly after you used the right button, but at first it's not hidden when you start the game.
Just some question on what you plan to do with your current engine:
- Having some ennemies/NPC planned?
- Type of combat (projectile only, sword, arrow, etc.)
- Allies NPC?
- Some kind of multiplayer planned?
christianclavet: hey! yeah actually when i release 0.4 there will be some new features. i have updates the code to be able to save and load your player, and i have finished integrating Lua scripting into my game.
Lua scripting will enable things like events, scriptbale objects etc.
but even more, it will intice me to make the NPC object, which will take advantage of scripting capabilities.
for combat, i have a modeller attempting some animated arms and a sword. also spells / magic, and the user will be able to fight with "telekenisis"
i want to make a mmorpg, but i cant do that till i can make an regular game. i have experiance with server and client programming but i gotta learm to 3d program first.
Jedimace1: never seen that game before. its scary how much it looks like my game (in my mind, what i want the finsihed pridcut to be LOL)
Lua scripting will enable things like events, scriptbale objects etc.
but even more, it will intice me to make the NPC object, which will take advantage of scripting capabilities.
for combat, i have a modeller attempting some animated arms and a sword. also spells / magic, and the user will be able to fight with "telekenisis"
i want to make a mmorpg, but i cant do that till i can make an regular game. i have experiance with server and client programming but i gotta learm to 3d program first.
Jedimace1: never seen that game before. its scary how much it looks like my game (in my mind, what i want the finsihed pridcut to be LOL)
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
So it's a mix between Might and Magic and Star Wars: The Force Unleased?for combat, i have a modeller attempting some animated arms and a sword. also spells / magic, and the user will be able to fight with "telekenisis"
Might and Magic: (sword, spells / Magic)
Standard Might & Magic?
Or more like the game: Dark Messiah of Might & Magic?:
The force: Unleashed (Telekinenis)
i have taken a look at the force unleased before looks great , and thats kinda where i got the idea from. probably would need to use physx or havok buti dont have the hard ware
but yeah thats ... sort of the idea i guess lol nailed it right on the head.
btw finished scripted objects and im working on npcs now.
but yeah thats ... sort of the idea i guess lol nailed it right on the head.
btw finished scripted objects and im working on npcs now.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
i have released a small update (0.4) for who ever is interested.
I plan on making 0.5 the "big" release, but for now, here is what i just added:
Just Finished
- Scriptable objects are complete, although the external api is fairly limited, because i am waiting until i finish NPC's.
- You can now save the game with F11. When you save the game. your player data is saved, and the locations of all the objects are also saved.
- The main menu is now also more functional, and level loading system has been improved.
- You can now see all debug information of each model in the editor.
In Progress
- Working on GUI elements such as hp and mp.
- Working on some scriptable API features
- Working on NPC's
I plan on making 0.5 the "big" release, but for now, here is what i just added:
Just Finished
- Scriptable objects are complete, although the external api is fairly limited, because i am waiting until i finish NPC's.
- You can now save the game with F11. When you save the game. your player data is saved, and the locations of all the objects are also saved.
- The main menu is now also more functional, and level loading system has been improved.
- You can now see all debug information of each model in the editor.
In Progress
- Working on GUI elements such as hp and mp.
- Working on some scriptable API features
- Working on NPC's
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
Apologies! I have added a file ./dependencies.txt to the source code package with all required version. for reference here they are:
also i just uploaded a revision version (0.4.1) in which the main menu now has a loading screen, after you click new/load game.
They are all the latest versions i am pretty sure though.this source code package depends on:
- irrlicht 1.4.1
- irrklang 1.1.0
- Newton Game Dynamics 1.53
- irrnewt 0.4
- lua 5.1 (will need to link statically if your not using msvc 2005)
also i just uploaded a revision version (0.4.1) in which the main menu now has a loading screen, after you click new/load game.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
taking a look at 0.5
i have started working on an NPC system for confined. I still have to working on loading/saving the maps npcs, and i also have to add functionality to the map editor to edit them, but the basic integration is complete.
They are using a the irrnewt character controller, allowing animated meshes to be move, climb steps, and detect collisions eventually. Also they will take advantage of the scripted interface.
Here is an example screenie!
i plan to have 0.5 released within a week. 0.5 will feature some new assets including sound effects, as well as support NPC's and some scripting API functions.
i have started working on an NPC system for confined. I still have to working on loading/saving the maps npcs, and i also have to add functionality to the map editor to edit them, but the basic integration is complete.
They are using a the irrnewt character controller, allowing animated meshes to be move, climb steps, and detect collisions eventually. Also they will take advantage of the scripted interface.
Here is an example screenie!
i plan to have 0.5 released within a week. 0.5 will feature some new assets including sound effects, as well as support NPC's and some scripting API functions.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
how to compile it on linux?
hi dude, nice project, i use ubuntu 8 x64 and NetBeans, could you help me to compile it?
i already downloaded all dependencies but i dont know what should i remove or change from the code...eg. windows.h
any hint?
i already downloaded all dependencies but i dont know what should i remove or change from the code...eg. windows.h
any hint?
System
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2