Textures discolored at edges

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

1024 X 1024

Post by 3DModelerMan »

Try resizing to a power of two texture, 1025 X 1025 is not a power of two texture but 1024 X 1024 is, this will be a constant anoyance, using power of two textures, but you have to.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post by hybrid »

I've fixed a bug in OpenGL renderstates, available in latest SVN trunk. You can try to remove the if check before the OpenGL driver sets the clamp modes.
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