ENVIRRONEMENT,LEVEL EDITOR,DEVELOPPEMENT PROCESS

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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jeromegz
Posts: 14
Joined: Sat Aug 02, 2008 10:51 am

ENVIRRONEMENT,LEVEL EDITOR,DEVELOPPEMENT PROCESS

Post by jeromegz »

hello (bonjour) all, i have a big question :

1)when you add a carater or a door to a level; how to know exactly where you must put the caracter/ objet / item (coord_x, coord_y, coord_z)?

2)did the irlicht level editor work with irrlicht coordinates ?

3)how to positionnate the camera in the 3d world exacltly ?
camera->setposition(); ?

4)and what is the best idea to work with XLM (xlm editor ? someone use it ?)

thanks you for all !
Hello
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

1) there are different methods:
for example for a respawn point -> make a respawn object in editor, and in the game, you insert the model, put to that object.

or, you make a noclip character, go there where you wanna respawn, get the current pos (debug or something) and write it to your code.

or you get the height of the terrain, and put there.
you have to decide it.

2) what do you mean about irrlicht coordinates?

3) yeah camera->setPosition(vector3df(x,y,z));

4) xlm editor? why do you need it?you can make it from notepad, visual c++, dreamveawer, or anything.
jeromegz
Posts: 14
Joined: Sat Aug 02, 2008 10:51 am

Post by jeromegz »

thanks a lot for your reply ; i plan to use XML for

IA
Camera motion (quick scene )
location of the objets
sound location

the executable must be < 1MO and the ressources are crypted with moderns crypt application
Hello
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