3DS models hotspots

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
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Post by Tyn »

Give it some gravity and it will move down to the ground. Probably because the level that the floor is on is not the level you are setting the model to.
BRPAZ

Post by BRPAZ »

Tyn wrote:Give it some gravity and it will move down to the ground. Probably because the level that the floor is on is not the level you are setting the model to.
Sorry, but give the model some weight (ie thru 3ds) or code gravity in Irrlicht? :oops:
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

You can do it in Irrlicht, but I'd recommend using Newton Physics Engine ( http://www.physicsengine.com ). They have a tutorial written by Mercurior on implementing it into Irrlicht so it suits quite well. It is also hosted in the tutorial section of this site.
BRPAZ

Post by BRPAZ »

Oh, OK. I'll try it.

Thanks for your help! :D
BRPAZ

Post by BRPAZ »

Is Newton the best out of Newton, Open Dynamic and Tokomak?
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

IMO it is. It is a bit slower but more realistic. And it is getting better every version :)
BRPAZ

Post by BRPAZ »

OK, I've integrated Newton into my game. But the problem is still there..!

However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.

How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?

Thanks
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