Mesh Problem when using more then one texture.

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Gman3344
Posts: 23
Joined: Tue Jul 22, 2008 9:03 pm

Mesh Problem when using more then one texture.

Post by Gman3344 »

For some reason, my mesh comes out all weird when I hadd more then moe texture in max. Irrlicht messed it up. here is a screen shoot of the scene. (This is the messed up one)

[img]

http://img.photobucket.com/albums/v238/ ... p_Mesh.jpg

[/img]

And here is the good mesh.



[img]

http://img.photobucket.com/albums/v238/ ... d_Mesh.jpg

[/img]

Maybe someone knows what it is?
torleif
Posts: 188
Joined: Mon Jun 30, 2008 4:53 am

Post by torleif »

looks like a uv mapping problem

make sure the coordinates are correct in 3d MAX
Gman3344
Posts: 23
Joined: Tue Jul 22, 2008 9:03 pm

Post by Gman3344 »

Thanks, also, while i'm here and alive, does irrlicht support the .fx format? i know it supports the .hlsl files but i don't know how to make an .fx file into that file other then changing the extention and that don't work.....Thanks
hybrid
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Post by hybrid »

No support for .fx in standard Irrlicht, but I think Nadro wrote seomthing about it for irrCg. Look into the project forum.
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