Custom fonts for games(solved)

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Custom fonts for games(solved)

Post by 3DModelerMan »

What can I use to make a font readable by the irrlicht engine, but that is in color with an alpha channel?. You see I want to use photoshop to create stylized wood letters for my buttons, but the font tool does'nt seem to do that.
Thanks :D .
Last edited by 3DModelerMan on Tue Aug 12, 2008 12:45 am, edited 1 time in total.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

you don have to change the font. you can just set an image on your button.

Image

8)
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

hmmm

Post by 3DModelerMan »

Okay I'll do that, I was just wondering if there was a way because that's gonna be a little bit more work... but more work's not that bad I guess.
Cool menu by the way :wink: . How did you get the buttons border not to show up around your image though?.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

button->setDrawBorder(false);

:D
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

ohhh

Post by 3DModelerMan »

thanks for the help :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Post Reply