I've got an old 8Mb card... ViaTech something...R00mpel wrote:2DarkWhoppy & Robomaniac: Uhm... I hadn't found the source of the problem, which video display cards have you got (if not a secret)?.. Anyways, i'm really in short of time
SuryIII3D_guest: Only in VC++ 6.0...
Simple fog...
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No results for me, either. I have it configured as
driver->setFog(irr::video::SColor(47, 12, 82, 64), false, 0.0f, 1000.0f, 0.9f, false, true);
it's funny, that you initially put up the call function as
driver->setFog(false, false, true, irr::video::SColor(47, 12, 82, 64), 0.0f, 1000.0f, 0.9f );
for some reason, my compiler Visual SlickEdit (an extention of VC++) changes it to the first format, and the comment built into the function that explains each part reinforces that order.
I'm not sure why that is.
Anyway, that's my setup, with no visual changes.
Could you post a screenshot of what a level should look like under these circumstances?
driver->setFog(irr::video::SColor(47, 12, 82, 64), false, 0.0f, 1000.0f, 0.9f, false, true);
it's funny, that you initially put up the call function as
driver->setFog(false, false, true, irr::video::SColor(47, 12, 82, 64), 0.0f, 1000.0f, 0.9f );
for some reason, my compiler Visual SlickEdit (an extention of VC++) changes it to the first format, and the comment built into the function that explains each part reinforces that order.
I'm not sure why that is.
Anyway, that's my setup, with no visual changes.
Could you post a screenshot of what a level should look like under these circumstances?
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A monkey poured coffee in my boots.
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A monkey poured coffee in my boots.
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can you give an example, not sure which parameter is volumetric fogAwesome, that's got it going. As a special note to anyone else trying this out for the first time, that default 0.1 parameter for volumetric fog will entirely coat the example level in flat grey - I've found 0.005 to be a decent, thick fog.