too many primitives (65535 instead of 4294967296)

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Quadorrli
Posts: 6
Joined: Tue Jul 29, 2008 3:31 pm
Location: Winti

too many primitives (65535 instead of 4294967296)

Post by Quadorrli »

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:

does someone know why it says that the maximum of primitives is 65535 (which is the limit of u16) and not 4294967296?
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