Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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razor7
- Posts: 6
- Joined: Fri Jun 25, 2004 3:38 am
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by razor7 »
Hello, what about some positional sound, and Borland compilers support(C++ Builder, C# Builder) for future releases?
Regards.
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bal
- Posts: 829
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- Location: Geluwe, Belgium
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by bal »
Irrlicht is a rendering engine NOT a game engine. Use OpenAL for positional sound.
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niko
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by niko »
Or fmod. A really nice lib, works on a lot of platforms.