Depthmap Creation

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SimonHawe
Posts: 12
Joined: Wed Aug 27, 2008 1:57 pm

Depthmap Creation

Post by SimonHawe »

Hi Guys,
is there an easy way, creating a depth map from a rendered scene? Is it just reading the Z-Buffer and creating a depth map from it, and if yes how can I obtain the current Z-Buffer?
Thanks for your replies
Simon
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

When i remember correctly this is not possible with the irrlicht framework functions...so u will have t access the depth-buffer with the ogl/dx functions
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