MD3 update
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MD3 update
I don't know if somebody is still interested, but I've updated my MD3 loader
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
I will have a look at it let's see if there is a difference to mine.
you weren't here for a long time i think wb
you weren't here for a long time i think wb
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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Yup, I wasn't here for three months because of problems with my ISP (three months without internet access and my phone not working once every two days)*.
Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6
If somebody isn't satisfied with this excuse, I put a random excuse generator on my home page
Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6
If somebody isn't satisfied with this excuse, I put a random excuse generator on my home page
have you already fixed the bug that prevented some md3 models from working? because some parts of your code didn'T work very well with some md3 models that's why i completely rewrote the loading routine (see the page in my sig)
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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- Posts: 92
- Joined: Sat Nov 29, 2003 8:30 pm
- Contact:
as far as i know it seems to load every mesh even the ones that are regarded as too big by your code. i just removed the limitations and i don't recalculate the normals but i think i should add that because of lightning and such things i think
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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- Posts: 92
- Joined: Sat Nov 29, 2003 8:30 pm
- Contact:
there's setill one confusing thing in the readme doc:
-----------------------------------------------------------------------------------
CSceneManager.cpp
add to includes:
#include "CMD3MeshFileLoader.h"
and after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :
MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));
------------------------------------------------------------------------------------
you say "after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :
MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));"
as if they line existed but it doesn't. And then you don't say what to write or where. I think this is the part where most of us screw the patch.
-----------------------------------------------------------------------------------
CSceneManager.cpp
add to includes:
#include "CMD3MeshFileLoader.h"
and after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :
MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));
------------------------------------------------------------------------------------
you say "after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :
MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));"
as if they line existed but it doesn't. And then you don't say what to write or where. I think this is the part where most of us screw the patch.
I just updated the readme now it's a doc file that should be much easier to read.
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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- Posts: 92
- Joined: Sat Nov 29, 2003 8:30 pm
- Contact:
yay, md3 working...
x blender export ended -I'm waiting for a reply from ben now, also waiting for any of u lazy a$$es to load the x file I recently posted and see if it works in irrlicht-
My fav formats in each type of char animation...
ps: that of lazy a$$es was a joke...
x blender export ended -I'm waiting for a reply from ben now, also waiting for any of u lazy a$$es to load the x file I recently posted and see if it works in irrlicht-
My fav formats in each type of char animation...
ps: that of lazy a$$es was a joke...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3028
there it is, Aefecelis
second download available...
(first one is dead)
there it is, Aefecelis
second download available...
(first one is dead)
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com