MD3 update

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madinitaly
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MD3 update

Post by madinitaly »

I don't know if somebody is still interested, but I've updated my MD3 loader :)
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
PeterM^LoggedOf

Post by PeterM^LoggedOf »

I'm interested!
r2d2
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Post by r2d2 »

I will have a look at it let's see if there is a difference to mine.
you weren't here for a long time i think wb
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madinitaly
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Post by madinitaly »

Yup, I wasn't here for three months because of problems with my ISP (three months without internet access and my phone not working once every two days)*.
Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6 ;)








If somebody isn't satisfied with this excuse, I put a random excuse generator on my home page :D
r2d2
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Post by r2d2 »

have you already fixed the bug that prevented some md3 models from working? because some parts of your code didn'T work very well with some md3 models that's why i completely rewrote the loading routine (see the page in my sig)
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madinitaly
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Post by madinitaly »

Models with more than one surface aren't managed correctly. I'm looking at your code, and it's very good and clean! :) Does it load md3s with multiple surfaces?
r2d2
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Post by r2d2 »

as far as i know it seems to load every mesh even the ones that are regarded as too big by your code. i just removed the limitations and i don't recalculate the normals but i think i should add that because of lightning and such things i think
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
madinitaly
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Post by madinitaly »

A very good job indeed! I'll see where was my code wrong and fix it, then I'll start to "diverge" making my loader appropriate for my project (which is a totally different thing from Quake3 :p ).
afecelis
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Post by afecelis »

r2, downloading your new readme to see what I was doing wrong.

Madinitaly, I'm glad you upgraded your ver to Irrlicht 0.6


you 2 guys should work together on a standardized version of the loader!!! :wink:

cheers!
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afecelis
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Post by afecelis »

there's setill one confusing thing in the readme doc:

-----------------------------------------------------------------------------------
CSceneManager.cpp
add to includes:

#include "CMD3MeshFileLoader.h"

and after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :

MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));
------------------------------------------------------------------------------------

you say "after MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver)); :

MeshLoaderList.push_back(new CMD3MeshFileLoader(FileSystem, Driver));"

as if they line existed but it doesn't. And then you don't say what to write or where. I think this is the part where most of us screw the patch.
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r2d2
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Post by r2d2 »

I just updated the readme now it's a doc file that should be much easier to read.
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Messed up with my database so the page is not working at the moment -.-
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madinitaly
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Post by madinitaly »

r2d2 you are the man! 8)
I've found my errors in surface loading, and it works perfectly!
Now I can concentrate in customization for my project ;)
vermeer
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Post by vermeer »

yay, md3 working...

x blender export ended -I'm waiting for a reply from ben now, also waiting for any of u lazy a$$es ;) to load the x file I recently posted and see if it works in irrlicht-

My fav formats in each type of char animation...


ps: that of lazy a$$es was a joke... ;)
Finally making games again!
http://www.konekogames.com
afecelis
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Post by afecelis »

great madinitaly! hope you can get your new version up and running soon.

@ Vermeer: where's the file to play around with?
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vermeer
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Post by vermeer »

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3028

there it is, Aefecelis :)

second download available... :)
(first one is dead)
Finally making games again!
http://www.konekogames.com
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