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Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
torleif
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Post by torleif »

I guarantee that that poster thinks DirectX 10 is superior and Vista is the best OS

in other words, a 14 yo virgin gaming tard
rogerborg
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Post by rogerborg »

Nah, tweaking aside, randomMesh is one of the good guys.
Please upload candidate patches to the tracker.
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happilylazy
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Post by happilylazy »

=_=''
What now??? =_=''
happilylazy
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Post by happilylazy »

8)
What now??? =_=''
dlangdev
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Post by dlangdev »

It's not too bad, tho. I think some of the cool stuff out there can be added in there which is what I'm currently playing around with. I've reached the ceiling and for me to move forward will mean some new code will have to be added in the engine.

To get stuff like this one shown below.

Image

and this...

Image

And then add DOT3 in there somehow.

Image
Image
MasterGod
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Post by MasterGod »

Regardless what everybody said I think this image looks very cool!
I'm wondering when would Irrlicht have such capabilities...
Image
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JP
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Post by JP »

I'm sure irrlicht could render that now, it's just a case of writing the shaders probably and getting a good artist (though hopefully one who can model muscles a bit nicer :lol:)
Image Image Image
FuzzYspo0N
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Post by FuzzYspo0N »

i love how all of a sudden shaders make the engine better then a different engine. AS mentioned , shaders, shaders,shaders.

<crowd> OOOHHH, AAHHHH </crowd>
sudi
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Post by sudi »

FuzzYspo0N wrote:i love how all of a sudden shaders make the engine better then a different engine. AS mentioned , shaders, shaders,shaders.

<crowd> OOOHHH, AAHHHH </crowd>
true...

when people look at the irrlicht demos they don't see flashy shaders and nice models so they think irrlicht is just some crappy packed^^ and they probably leave...

so is that a good or a bad thing....hmmm since i don't want to offend any of those kids i won't tell ya what i think^^
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FreakNigh
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Post by FreakNigh »

If you think irrlicht is going to fail then you never coded with it before, or attempted to code in 3d ever. Irrlicht is by far the easiest, quickest, and most intuitive 3d development library there is.

And like said, the majority of people using irrlicht are not huge budgeted game developing teams, but small time researchers and hobbyists, most who will never use bump maps anyways.

Personally I think there is alot of great availability for all kinds effects, but until they are easier to implement it doesn't matter - they'll never get used almost ever.
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lostclimategames
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Post by lostclimategames »

shaders now adays are important, but since irrlicht comes packed with a parrallax shader, i dont see the issue anyways. that scene is nothing big either, its a simple model (not even that good) with a normal map shader... oh god.... seriously its not that great or even good.
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stevend
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Post by stevend »

oh woe is me, with my GeForce4 MX 440 AGP 8X

no shaders at all!
sudi
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Post by sudi »

FreakNigh wrote:If you think irrlicht is going to fail then you never coded with it before, or attempted to code in 3d ever. Irrlicht is by far the easiest, quickest, and most intuitive 3d development library there is.

And like said, the majority of people using irrlicht are not huge budgeted game developing teams, but small time researchers and hobbyists, most who will never use bump maps anyways.

Personally I think there is alot of great availability for all kinds effects, but until they are easier to implement it doesn't matter - they'll never get used almost ever.
if that post is meant towards me u didn't get my message otherwise u r right.
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lostclimategames
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Post by lostclimategames »

@stevend

oh man, i feel sorry for you. I assume you do most of your gaming on consoles then?
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BlindSide
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Post by BlindSide »

stevend wrote:oh woe is me, with my GeForce4 MX 440 AGP 8X

no shaders at all!
Not true! You get an emulated vertex shader :lol:
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