First timer, non-programmer

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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tushantin
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Joined: Wed Sep 10, 2008 11:17 am

First timer, non-programmer

Post by tushantin »

:D Hello mates. I've just downloaded the engine and fiddling around with. But unfortunately, I'm an artist, not a programmer. I don't know C++, C#, not even Java or Python. I did know Q-Basic before, but I seem to have forgotten...

But I like to try new things (and I'm a complete idiot when it comes to understanding anything) so I thought I could mess around with this engine and see what I could do. Found the engine pretty interesting, but since I lack knowledge in programming can I still use it somehow? That doesn't mean I wouldn't give my hand on C++, since as a beginner while programming a game I might learn a few things. Therefore I'd like some hint or help on how to get started, if you'd be so kind to lend a hand.

And what software do I use? I downloaded Visual Studio 2005 (which is quite a heavy software!) from Microsoft's website and tried to install it. But it gave me an error message about an upgrade patch or something... Anything better I might use?

My PC specifications:
Windows XP Proffessional (32 bit)
AMD Athlon 64 x2
GeForce 9600 GT
3GB RAM
sudi
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Post by sudi »

u could use code::blocks together with the mingw32 compiler.
works pretty well.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
pera
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Post by pera »

there are tutorials in examples - go through them. They are easy and get you changing things your way in seconds.
wyrmmage
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Post by wyrmmage »

Honestly, I wouldn't start with the Irrlicht engine if you're going to be doing some programming. I would start Irrlicht once you start graphics programming, since Irrlicht is quite simple to pick up (and modify) compared to most graphics engines. That being said, I'd start with a simple text rpg in C++ to pick up the language :)

I know that probably wasn't what you wanted, but hopefully it helps :)
-wyrmmage
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
rogerborg
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Post by rogerborg »

There are always plenty of projects in the Project Announcements part of the forum looking for artists. Perhaps an exchange of knowledge could be arranged?
Please upload candidate patches to the tracker.
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sudi
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Post by sudi »

yeah i'm always looking for an artist slave^^

edit: blubb
Last edited by sudi on Wed Sep 10, 2008 8:59 pm, edited 2 times in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
rogerborg
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Post by rogerborg »

ARRANGE YOUR SAFETY WORD FIRST!
Please upload candidate patches to the tracker.
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Rytz
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Post by Rytz »

rogerborg wrote:ARRANGE YOUR SAFETY WORD FIRST!
That was pretty damn funny Roger :)
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dlangdev
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Post by dlangdev »

It's just like saying: Hey guys, take me...I'm free!

Just wondering? What made you think Irrlicht is ready for non-programmers?

Or are ya going to be a programmer with that kind of announcement?
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rogerborg
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Post by rogerborg »

Everyone starts somewhere. I wasn't a game programmer (not seriously) until I used Allegro back in the day. It was way beyond what I was capable of. I got better.

A man's reach should exceed his grasp.
Please upload candidate patches to the tracker.
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Dark_Kilauea
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Post by Dark_Kilauea »

A man's reach should exceed his grasp.
The truthfulness of this statement is very commonly overlooked by today's academic world.
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
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