Galactica : Corsairs
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jepp using vista.
what lib is causing this? can u take it out maybe?
what lib is causing this? can u take it out maybe?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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haha....thats awesome.
can u maybe compile with some other compiler(mingw)?
can u maybe compile with some other compiler(mingw)?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Sigh... hopefully it's fixed.
I've updated the archive online, over here.
If you already have the archive and only want the updated .exe, you can get it here.
As always, you need the Visual C++ 2008 Redist (get it here) and the PhysX 2.8.1 drivers... (they're here).
Thanks for your early messages and hope to see more!
I've updated the archive online, over here.
If you already have the archive and only want the updated .exe, you can get it here.
As always, you need the Visual C++ 2008 Redist (get it here) and the PhysX 2.8.1 drivers... (they're here).
Thanks for your early messages and hope to see more!
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works now.
but i don't get it. it just looks strange. sry to say that but if thats a playable version u have a long way to go. what is it supposed to be anyway?
but i don't get it. it just looks strange. sry to say that but if thats a playable version u have a long way to go. what is it supposed to be anyway?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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That's a nice concept demo. I look forward to seeing a game emerge.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
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I am aware that it looks strange It's not realy playable, but it's a inter-unit interaction tech demo and I wanted to know if it actualy works on other people's computers. I can't go on without a small round of testing to check current features, right?Sudi wrote:works now.
but i don't get it. it just looks strange. sry to say that but if thats a playable version u have a long way to go. what is it supposed to be anyway?
Oops.. good point. What you should see is this: About 110 ships split in 2 teams (You and the enemy) fighting each other. AI is pretty basic... they try to dodge enemy fire in 1 on 1 combat while trying to fire their own weapons.
The only interactivity between you and the game at this point is the ability to select your ships and tell them to move somewhere else (buggy, I am aware).
The thing that frightens me most is that the 2 threads might screw the whole game on some systems...
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Mmm. I'd suggest that rendering is a minor part of your overall project, but YMMV.night_hawk wrote:I can't go on without a small round of testing to check current features, right?
If you're not absolutely certain that it won't, then it almost certainly will.night_hawk wrote:The thing that frightens me most is that the 2 threads might screw the whole game on some systems...
If you are absolutely certain that it won't, then it probably will anyway.
Perhaps if you were to explain why you're using 2 threads for, and what synchronisation you're using, we might be able to help.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
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First of all, I wanted to separate PhysX updates from the rendering, to make the rendering faster on multi-core processors. Secondly, to break any rendering inconsistencies, any new nodes (Rockets, ships, etc) are added on a queue which is handled by the second thread (the one with PhysX updates). So, while the first thread renders and gives orders to the ships, the second thread updates physics for said ships and checks if new nodes have to be added, then adds them accordingly.
That's about it...
That's about it...
i once tried t make irrlicht multithreaded.
but splitting rendering is somehow not possible or at least i'm not smart enough.
but splitting rendering is somehow not possible or at least i'm not smart enough.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.