A per pixel lighting feature request

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

A per pixel lighting feature request

Post by 3DModelerMan »

Hey Niko, I would like to make a feature request, can you make it so the per pixel lighting does'nt require tangents?.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Dark_Kilauea
Posts: 368
Joined: Tue Aug 21, 2007 1:43 am
Location: The Middle of Nowhere

Post by Dark_Kilauea »

I don't mean to sound mean, but you should read up on normal mapping (and per pixel lighting in general) to understand why tangents are useful.
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

not only usefull but necessary.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

oh?

Post by 3DModelerMan »

Really?, I'll have to check that out. But what about this shader?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21186
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

that shader calculates the tangents and binormals by itself which makes it way slower.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

oh

Post by 3DModelerMan »

Okay never mind :? .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Post Reply