Hey Niko, I would like to make a feature request, can you make it so the per pixel lighting does'nt require tangents?.
Thanks .
A per pixel lighting feature request
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A per pixel lighting feature request
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh?
Really?, I'll have to check that out. But what about this shader?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21186
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21186
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
that shader calculates the tangents and binormals by itself which makes it way slower.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh
Okay never mind .
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar