in terms of ai i don't think that jp's project is of any help.
bc i guess he wants a ai that will build its own base and fight him.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
You could certainly use IrrAI for the AI aspect... it's got pathfinding in it and you could write your own enemy AI into it so that it does you base building etc.
I'd love for someone to do an RTS game using IrrAI and i'd be glad to offer any assistance and advice.
omar shaaban wrote: ofcourse it doesnt need physics!!!
Sigh... mine needs physics!!!
i dont thnk it needs accurate physics, with many functions, and complexity..
just a simple right? (like in Age of Mitology, where the character fly when attacked from a brutal monster xD) and you can write it by yourself too.
i think it would be harder to use engine than make your own