Blitz 3D b3d animation problems

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tintinkeke
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Joined: Wed Sep 06, 2006 8:52 am

Blitz 3D b3d animation problems

Post by tintinkeke »

Hello, straight into it. I use Blitz3D with the B3DPipeline for 3DS Max. I recently finished making a walking animation in 3DS Max which I then exported as a .b3d file. However when I went to put it into the game I the mesh was not walking. I re-exported the animation with different settings and this time the mesh still didn't walk but the bone structure was visible in white and it was walking. I have tried many codes from many different sources all to no avail. I was wondering if anybody here could help me. Thanks in advance.
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bitplane
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Post by bitplane »

Does it work in the B3D viewer app? If so, it could be a bug in Irrlicht's B3D loader, if this is the case please post the mesh as a test case.
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hybrid
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Post by hybrid »

And please post in this thread, we'll move it to the bug forum later on... If you need some proper place to upload the mesh I'd suggest to use the SourceForge tracker here:
https://sourceforge.net/tracker/?group_ ... tid=540676
timetokill
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Post by timetokill »

I've been using a .b3d model with animation and it's been working fine for me so far. Maybe you can give me the model to test, or show us the code you've been using to try and make it work.
alrusdi
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Post by alrusdi »

http://irrlicht.sourceforge.net/phpBB2/ ... ht=#151841
Code and sample models. Only sceletal (with Skin modifier) animation supported.
Sorry for my english :-)
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