ok making a 3d rts game
ok making a 3d rts game
so im planning to make a 3d rts game but im still confused what to use for physics, sound and pathfinding ai (optional network).
for physics i heard allot of different stuff newton, physx, bullet :s
sound irrklain supports 3d sound right?
ai no clue :/
also is there something to make a gui?
also to make the 3d models is there an easier version of blender or anything?
thx in advance
for physics i heard allot of different stuff newton, physx, bullet :s
sound irrklain supports 3d sound right?
ai no clue :/
also is there something to make a gui?
also to make the 3d models is there an easier version of blender or anything?
thx in advance
check this related thread: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
for ai, use JP's irrai? http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25132
for ai, use JP's irrai? http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25132
in terms of ai i don't think that jp's project is of any help.
bc i guess he wants a ai that will build its own base and fight him.
bc i guess he wants a ai that will build its own base and fight him.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
i try search and there seems many rts discussion. maybe try this also: http://irrlicht.sourceforge.net/phpBB2/ ... hlight=rts
sad to tell you that there is nothing easy. keep learning and it will become much easier.
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since ur new to game dev, maybe study theory first before coding
try this: http://en.wikipedia.org/wiki/A*_search_algorithm
try this: http://en.wikipedia.org/wiki/A*_search_algorithm
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I very much doubt it. Also, "AI" generally means pathfinding plus a state machine. Both of those are specific to the problem domain.
These are the wrong questions. Start from your requirements, not by enumerating the available tools.
These are the wrong questions. Start from your requirements, not by enumerating the available tools.
Please upload candidate patches to the tracker.
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i dont thnk it needs accurate physics, with many functions, and complexity..night_hawk wrote:Sigh... mine needs physics!!!omar shaaban wrote: ofcourse it doesnt need physics!!!
just a simple right? (like in Age of Mitology, where the character fly when attacked from a brutal monster xD) and you can write it by yourself too.
i think it would be harder to use engine than make your own