ok making a 3d rts game

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Pakje
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ok making a 3d rts game

Post by Pakje »

so im planning to make a 3d rts game but im still confused what to use for physics, sound and pathfinding ai (optional network).

for physics i heard allot of different stuff newton, physx, bullet :s
sound irrklain supports 3d sound right?
ai no clue :/

also is there something to make a gui?

also to make the 3d models is there an easier version of blender or anything?

thx in advance :)
jontan6
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Post by jontan6 »

sudi
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Post by sudi »

in terms of ai i don't think that jp's project is of any help.
bc i guess he wants a ai that will build its own base and fight him.
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jontan6
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Post by jontan6 »

i try search and there seems many rts discussion. maybe try this also: http://irrlicht.sourceforge.net/phpBB2/ ... hlight=rts
Pakje
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Post by Pakje »

ok thx allot

the ai is for pathfinding btw
also im very new to game development and stuff so if pls link me to the easiest software :)
Virion
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Post by Virion »

sad to tell you that there is nothing easy. keep learning and it will become much easier.
jontan6
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Post by jontan6 »

since ur new to game dev, maybe study theory first before coding

try this: http://en.wikipedia.org/wiki/A*_search_algorithm
B@z
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Post by B@z »

just a quick question, but do you really need physic engine for an RTS?
rogerborg
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Post by rogerborg »

I very much doubt it. Also, "AI" generally means pathfinding plus a state machine. Both of those are specific to the problem domain.

These are the wrong questions. Start from your requirements, not by enumerating the available tools.
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Pakje
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Post by Pakje »

ok thx for your advice
jontan6
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Post by jontan6 »

i think rts dont need physics
omar shaaban
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Post by omar shaaban »

:? ofcourse it doesnt need physics!!!
night_hawk
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Post by night_hawk »

omar shaaban wrote::? ofcourse it doesnt need physics!!!
Sigh... mine needs physics!!!
JP
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Post by JP »

You could certainly use IrrAI for the AI aspect... it's got pathfinding in it and you could write your own enemy AI into it so that it does you base building etc.

I'd love for someone to do an RTS game using IrrAI and i'd be glad to offer any assistance and advice.
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B@z
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Post by B@z »

night_hawk wrote:
omar shaaban wrote::? ofcourse it doesnt need physics!!!
Sigh... mine needs physics!!!
i dont thnk it needs accurate physics, with many functions, and complexity..
just a simple right? (like in Age of Mitology, where the character fly when attacked from a brutal monster xD) and you can write it by yourself too.
i think it would be harder to use engine than make your own
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