ok making a 3d rts game

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cdrwolfe
Posts: 100
Joined: Thu Nov 15, 2007 5:38 pm
Location: Cranfield University

Post by cdrwolfe »

AI = Influence Maps

Regards Wolfe
Pakje
Posts: 11
Joined: Sun Sep 07, 2008 11:42 am

Post by Pakje »

B@z wrote:
night_hawk wrote:
omar shaaban wrote::? ofcourse it doesnt need physics!!!
Sigh... mine needs physics!!!
i dont thnk it needs accurate physics, with many functions, and complexity..
just a simple right? (like in Age of Mitology, where the character fly when attacked from a brutal monster xD) and you can write it by yourself too.
i think it would be harder to use engine than make your own
wel i decided to start very basic so i dont have to worry over physics yet
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

jontan6 wrote:i think rts dont need physics
World In Conflict needs physics.
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