AI = Influence Maps
Regards Wolfe
ok making a 3d rts game
wel i decided to start very basic so i dont have to worry over physics yetB@z wrote:i dont thnk it needs accurate physics, with many functions, and complexity..night_hawk wrote:Sigh... mine needs physics!!!omar shaaban wrote: ofcourse it doesnt need physics!!!
just a simple right? (like in Age of Mitology, where the character fly when attacked from a brutal monster xD) and you can write it by yourself too.
i think it would be harder to use engine than make your own
World In Conflict needs physics.jontan6 wrote:i think rts dont need physics
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781