UV Texturing

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l0calh05t
Posts: 68
Joined: Wed Apr 07, 2004 7:08 pm

UV Texturing

Post by l0calh05t »

Is there any other way to make per face UV coordinates in irrlicht than adding each vertex multiple times (once for each face which uses it) with different coordinates to the vertex array and rearranging the inidces of a mesh?
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