/*virtual bool irr::io::IFileSystem::addZipFileArchive ( const c8 * filename,
bool ignoreCase = true,
bool ignorePaths = true
) [pure virtual]
*/
fsystem->addZipFileArchive("../ui/zipfile.zip",true,false);
// Ok so now I have it loaded, i figured access would be by:
xml = fsystem->createXMLReader("../ui/zipfile.zip/skin.xml");
Am I doing this right? Or do I have the access format wrong somehow, cause it dosn't seem to work.
Well, that's something which might work with the next gen filesystem, but that's still not even started. For now you'll get all zip files into a virtual overlay, which means that you can access the files just if they were unzipped into the current directory. So use "skin.xml" if there is no further directory structure in the zip file (or just set ignorePaths=true), otherwise you would use "path/to/files/skin.xml".