Hi! I've found a problem that follows:
when I try to capture mouse clicks, detail: my game also has a FPS camera!
The mouse clicks are captured nicely via a class that implements IEventReceiver, but the FPSCamera gets MAD!! When I take a direction with the keys and move the mouse, then the camera doesn't stop going that direction!! Can anybody help me?? When I cut off the class that capture mouse clicks, the bug of the FPS Camera goes off, it's incredible!! Thanks in advance!!
input problems with camera FPS and mouse events
Forgot it! I found the bug!!
Oh Jesus!! I have forgot to put the return statement, in case the events wasn't mouse clicks (in this case it's false) in virtual bool OnEvent!! Thanks people!!