Thorough definition of "SceneNode"
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Thorough definition of "SceneNode"
What exactly can a "SceneNode" be?
A scene node is just a point in 3d space that gives a frame of reference to anything attached to it, like a mesh, camera, or a light source. It, by itself, does not have any appearance.
The best way to imagine what a SceneNode is would be to think about a spot in the air about a meter in front of you. Provided that this isn't on the other side of a wall, that point would be a SceneNode. If you could pick up a block and just stick it right there, that would be the equivalent of a mesh attached to a SceneNode.
You could then apply a ghost mesh and an Animator and really scare someone.
The best way to imagine what a SceneNode is would be to think about a spot in the air about a meter in front of you. Provided that this isn't on the other side of a wall, that point would be a SceneNode. If you could pick up a block and just stick it right there, that would be the equivalent of a mesh attached to a SceneNode.
You could then apply a ghost mesh and an Animator and really scare someone.
Crud, how do I do this again?