Thorough definition of "SceneNode"

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Thorough definition of "SceneNode"

Post by DarkWhoppy »

What exactly can a "SceneNode" be? 8)
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
Contact:

Post by saigumi »

A scene node is just a point in 3d space that gives a frame of reference to anything attached to it, like a mesh, camera, or a light source. It, by itself, does not have any appearance.

The best way to imagine what a SceneNode is would be to think about a spot in the air about a meter in front of you. Provided that this isn't on the other side of a wall, that point would be a SceneNode. If you could pick up a block and just stick it right there, that would be the equivalent of a mesh attached to a SceneNode.

You could then apply a ghost mesh and an Animator and really scare someone.
Crud, how do I do this again?
Post Reply