as already promised in another thread i release my DFF format loader for Irrlicht.
- currently developed with/for Irrlicht 1.4.2
- loading of GTA3 DFFs works pretty well in most cases (minor glitches could occur i guess, after all the format is not well documented)
- no animations are supported at the moment
- for some more details take a look at the header file
// EDIT:
- - GTAVC and GTASA meshes work OK now
- - tested ManHunt models work OK too.
i am planning to find and fix the GTAVC problem and then hopefully fix support for GTASA files. but since i am unsure about when and if this will happen, i release it so others can use the code and hopefully even improve it.
i appreciate any comments, ideas and (most of all) bugfixes to this code.
download source:
http://b66883.com/projects/dffloader/CD ... 081201.zip
(zlib/libpng license)
screenshot:
![Image](http://b66883.com/projects/dffloader/screenshot.jpg)
regards,
---loki
//EDIT:
also, here are my script parsing routines combined into one SceneNode. using this, you can add the entires game world to your scene using a few simple calls:
http://b66883.com/projects/dffloader/CG ... 081201.zip
(also zlib/libpng license)