IrrTetris
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IrrTetris
IrrTetris is a free Tetris clone. No new features will be added but bugs will be fixed upon request. Download links below.
Win32 Download Link
Linux Download Link
(Need WinRAR or something to decompress the .rar files)
Controls :
Left arrow - Moves the falling block left
Right arrow - Moves the falling block right
Down - Makes the block fall faster
Up - Rotates the block clockwise
Escape - Quits
Win32 Download Link
Linux Download Link
(Need WinRAR or something to decompress the .rar files)
Controls :
Left arrow - Moves the falling block left
Right arrow - Moves the falling block right
Down - Makes the block fall faster
Up - Rotates the block clockwise
Escape - Quits
Last edited by monkeycracks on Mon Oct 06, 2008 7:22 am, edited 12 times in total.
Re: IrrTetris
well, I made a Tetris clone too, some time ago (you can download it on my website, incl. source code)...monkeycracks wrote:Not sure if the name IrrTetris was taken,
I also called it IrrTetris first, but someone mentioned to me that it could be that the name Tetris is protected !!!
because I don't know if this is the case I renamed it to IrrTriz, just to be on the save side...
fmx wrote:i dont recall seeing an irrlicht-tetris either, so props on getting one made!
so you never visited my website ???JP wrote:I don't think i've ever seen a tetris game done in irrlicht before so it's nice to see!
shame on you !!!
Last edited by Acki on Wed Oct 01, 2008 3:05 pm, edited 2 times in total.
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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Ah well sorry if I've infringed Acki. I'll think of something else. I already had some simple alternatives in mind (IrrTet, TetrIrr, etc.). I'll see what I can do about getting the new version out today or later tonight or whatever.
I can't seem to find a happy balance in block falling speed. At first it was once every second, now I have it once ever 1/4 of a second. If anyone has any ideas let me know.
SwitchCase :
I wouldn't scrap it, it's definitely a good learning process even if it's been done before.
Well.. back to the code!
I can't seem to find a happy balance in block falling speed. At first it was once every second, now I have it once ever 1/4 of a second. If anyone has any ideas let me know.
SwitchCase :
I wouldn't scrap it, it's definitely a good learning process even if it's been done before.
Well.. back to the code!
oh no, in no way !!!monkeycracks wrote:Ah well sorry if I've infringed Acki.
I just wanted to mention that the name Tetris probably is protected...
and I don't care if you want to call your game irrTriz, too...
it just could lead to misunderstandings when talking about it, like it does with the name "IrrExt" or "IrrExtensions"...
like you see in my sig I made a project called "IrrExtensions", but meanwhile there is another project with the same name, also it's called "IrrExt"...
I don't realy like it, but I also don't realy care...
right, I wrote a Tetris clone with every programming language I ever learned !!!monkeycracks wrote:it's definitely a good learning process even if it's been done before.
so I did it about 10 times over the last 25 years, I guess (not realy sure though)...
so I wish you all the best with you project and keep it up !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
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Updated the Windows version and added a Linux version. The Linux version is 20mb, not sure how to fix that. If anyone has any ideas do let me know.
New Features:
-Block preview
-Nice little grey blocks surrounding the map
-You can lose now
Nothing really big I guess, but at least there's a Linux version now.
Let me know how things work!
New Features:
-Block preview
-Nice little grey blocks surrounding the map
-You can lose now
Nothing really big I guess, but at least there's a Linux version now.
Let me know how things work!
looks nice !!!
2 things:
1st - the game should be slower at the beginning and then getting faster (maybe increase speed every 50 succeeded rows)
2nd - if you press the down key then the blocks should fall faster as long as you press the key or even fall down completely (it seems you now have to hit the key rapidly to let the block fall faster, I think you don't use "boolean keys", do you?)
2 things:
1st - the game should be slower at the beginning and then getting faster (maybe increase speed every 50 succeeded rows)
2nd - if you press the down key then the blocks should fall faster as long as you press the key or even fall down completely (it seems you now have to hit the key rapidly to let the block fall faster, I think you don't use "boolean keys", do you?)
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
good start, i tried the windows version
suggestions besides what acki said already:
- points edit: oops, didn't even notice
- longer delay after block gets to the bottom so you can attempt to rotate it a split second longer
- possibly a button that rotates the blocks the opposite direction (or let me know what it is)
- ability to cheat :p
- sound
suggestions besides what acki said already:
- points edit: oops, didn't even notice
- longer delay after block gets to the bottom so you can attempt to rotate it a split second longer
- possibly a button that rotates the blocks the opposite direction (or let me know what it is)
- ability to cheat :p
- sound
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- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
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Yes I've handled points already and in the next version I'll be putting them in the actual render window instead of the console. I couldn't really find a good speed for the block fall. I'm thinking about doing difficulties (different falling speeds for different difficulties). I'm not sure what you mean by ability to cheat, but if you can think of some neat cheats to add in a Tetris game then feel free to mention them.suggestions besides what acki said already:
- points edit: oops, didn't even notice
- longer delay after block gets to the bottom so you can attempt to rotate it a split second longer
- possibly a button that rotates the blocks the opposite direction (or let me know what it is)
- ability to cheat :p
- sound
Sound was something I had completely forgotten about. I suppose I'll work on that.
I'll work on the first thing, and if you hold down the key it will continue to fall at the faster speed -- you don't actually have to rapidly hit it. I'll see how it behaves with the bool keys way of doing it and then decide.2 things:
1st - the game should be slower at the beginning and then getting faster (maybe increase speed every 50 succeeded rows)
2nd - if you press the down key then the blocks should fall faster as long as you press the key or even fall down completely (it seems you now have to hit the key rapidly to let the block fall faster, I think you don't use "boolean keys", do you?)