IrrTetris
Nice work ... I've been thinking to do one myself because I did some tetris clones during study (C-Tris (text mode C program), jaTris (Java Applet ... done for a Java seminar) and direcTris (with macromedia Director, for an internet design seminar) ... all available on http://dustbin-online.de/), but I think it won't do it now since a nice clone has been done ... good work .
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
Updated the Win32 download.
Updates :
-Got rid of the console
-Added point counting in the render window
-Made it look a little nicer (border around the game and etc.)
-Added an FPS counter
Todo:
-New game
-You Lose! message box
-Offline highscore table
-Error handling and log to file
Happy testing.
Edit: If anyone can help me with the size of the Linux version I'd like to know something .. Also I'm still considering the other suggestions, I'm just working on these things first
Brainsaw :
It's a fun project. Since I actually have some sense of being able to complete it I'm pretty motivated for once . Originally I was doing it in SDL, but I'd rather do it in Irrlicht since I'm more comfortable with it.
Updates :
-Got rid of the console
-Added point counting in the render window
-Made it look a little nicer (border around the game and etc.)
-Added an FPS counter
Todo:
-New game
-You Lose! message box
-Offline highscore table
-Error handling and log to file
Happy testing.
Edit: If anyone can help me with the size of the Linux version I'd like to know something .. Also I'm still considering the other suggestions, I'm just working on these things first
Brainsaw :
It's a fun project. Since I actually have some sense of being able to complete it I'm pretty motivated for once . Originally I was doing it in SDL, but I'd rather do it in Irrlicht since I'm more comfortable with it.
Are you going to consider expanding on the gameplay at all?
Many people have tried to improve on Tetris and have basically failed horrifically, mainly because it's a simple concept and the first version just works, anything more and it gets a bit complicated maybe...
I started thinking about making a 3D Tetris game a while back but didn't have the time to get anywhere with it unfortunately.
One version i had on gameboy was Tetris Blast or something. Basically some of the blocks had bombs in some of their seperate sections and when you formed a cube of these bombs they would explode, taking out massive chunks of the wall you were building, that was a pretty good expansion and maybe you could think about doing something like that too, as it was on gameboy the effects were pretty poor, imagine how cool you could make the explosions look now!
Many people have tried to improve on Tetris and have basically failed horrifically, mainly because it's a simple concept and the first version just works, anything more and it gets a bit complicated maybe...
I started thinking about making a 3D Tetris game a while back but didn't have the time to get anywhere with it unfortunately.
One version i had on gameboy was Tetris Blast or something. Basically some of the blocks had bombs in some of their seperate sections and when you formed a cube of these bombs they would explode, taking out massive chunks of the wall you were building, that was a pretty good expansion and maybe you could think about doing something like that too, as it was on gameboy the effects were pretty poor, imagine how cool you could make the explosions look now!
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
I haven't really considered it yet. I was thinking about adding some sort of 2D physics so the blocks gain velocity as they fall. So far the game I have is quite boring and I can't bear to play it very much but I'll see what I can do about changing it.
Enhancing the graphics could make it more bearable to play, but I haven't really got much knowledge on that. Can you use shaders in 2d situations?
A 3D Tetris would be pretty interesting, much more than the tradition 2D clone. I imagine controlling the blocks could get somewhat complex though.
Enhancing the graphics could make it more bearable to play, but I haven't really got much knowledge on that. Can you use shaders in 2d situations?
A 3D Tetris would be pretty interesting, much more than the tradition 2D clone. I imagine controlling the blocks could get somewhat complex though.
Yeah i'm not entirely sure 3D tetris would be an improvement, in fact i'm fairly sure someone's done it before and it probably didn't work well... something like Wetrix is probably the best you could do....
I'm not sure if you can use shaders with the draw2D functions, is that what you're using? But you could convert it to 3D render functions as draw2D renders a 3D quad anyway so it's no different really.
I'm not sure if you can use shaders with the draw2D functions, is that what you're using? But you could convert it to 3D render functions as draw2D renders a 3D quad anyway so it's no different really.
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
-
- Posts: 170
- Joined: Sun Jul 01, 2007 11:41 pm
- Location: Manchester, UK
@monkeycracks
Yeah i could carry on with it, to be honest it's quite different anyway, it's 3D and uses bullet for physics which introduces some slight changes to the original tetris gameplay.
Then again, I don't really have time anyway. I'm very busy with an iPhone project at the moment for work.
hmmmmmm....
Yeah i could carry on with it, to be honest it's quite different anyway, it's 3D and uses bullet for physics which introduces some slight changes to the original tetris gameplay.
Then again, I don't really have time anyway. I'm very busy with an iPhone project at the moment for work.
hmmmmmm....
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
I wish I had an iPhone to do some development on. It looks pretty interesting. Maybe I'll fall in a pot of money and buy one.
3D Tetris with physics could be fun depending on how you made it. I think the complexity of controlling everything for the player might be an issue. Anyways, after I finish this I'll find something else to work on, but I doubt it'll be a 3D version.
3D Tetris with physics could be fun depending on how you made it. I think the complexity of controlling everything for the player might be an issue. Anyways, after I finish this I'll find something else to work on, but I doubt it'll be a 3D version.
3D tetris? Check this: http://www.3dtris.de/. The original game was called "blockout" back in MS-Dos times .
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
-
- Posts: 170
- Joined: Sun Jul 01, 2007 11:41 pm
- Location: Manchester, UK
@monkeycracks
I would definatly recommend an iPhone. It's a worth while investment and is the only phone I've seen it's users become really attached to. It's weird. Developing for the iPhone is absolutely brilliant too - let's hope you fall into a pot of money. And remember, if you do a good job developing for it, it's quite easy to get your app/game published on the App Store, making you a return. Obviously though if you don't already have one you'll need a Mac, which would cost a fair bit of cash aswell.
Also, if your interested about the ideas I had for IrrTris (i.e. the issue of control), I'd be happy to share them with you.
Anyway, good luck with IrrTetridoodle (whatever it's being called). lol.
I would definatly recommend an iPhone. It's a worth while investment and is the only phone I've seen it's users become really attached to. It's weird. Developing for the iPhone is absolutely brilliant too - let's hope you fall into a pot of money. And remember, if you do a good job developing for it, it's quite easy to get your app/game published on the App Store, making you a return. Obviously though if you don't already have one you'll need a Mac, which would cost a fair bit of cash aswell.
Also, if your interested about the ideas I had for IrrTris (i.e. the issue of control), I'd be happy to share them with you.
Anyway, good luck with IrrTetridoodle (whatever it's being called). lol.
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
Well due to recent work opportunities I'm going to have to cancel the extra features I was hoping to add in. So the main post has been updated with the latest download.
Things I got done :
-You Lose message box
-New Game button
-Better randomization
Sorry for the lack of highscores and such. Maybe next project
Things I got done :
-You Lose message box
-New Game button
-Better randomization
Sorry for the lack of highscores and such. Maybe next project
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact: