What now?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Arya
Posts: 12
Joined: Tue Oct 07, 2008 2:35 am

What now?

Post by Arya »

Hello folks,


After reading the Irrlicht tutorials embedded into the irrlicht 1.4.1 file, I am still quite confused about where to go now, as I don't think it was enough info to really make a full-game. Anyone have any ideas where to go to now? I tried some other tutorials, but it didn't really seem to work out for me. Anyone have any source codes they can point out for me?


Thanks,
Arya
Arya
Posts: 12
Joined: Tue Oct 07, 2008 2:35 am

Post by Arya »

Also, I plan on making a series of FPS games based on turning point wars, such as the Spanish Civil War and the Vietnam, particulary single-player games based heavily on storyline. How long would it take to program a decent AI for the games? What math do I need to know to do it? Is there any AI engines you guys can recommend that can do the dirty work for me? Thanks. :D


Arya
The Onslaught
Posts: 41
Joined: Mon Jan 29, 2007 3:33 pm

Post by The Onslaught »

There's a ton of info in the Wiki.

There's a basic manual on Irrlicht, it teachs you how to use camera, event handling and much more

And as I said before, there's a lot more of info in the wiki.

Happy learning!!
After reading this sentence you will realize you have wasted 5 seconds of your life
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

From the FAQ: Irrlicht is not a game engine. It is a flexible 3D engine, suitable for use within a game engine.

I suggest that the best way to achieve your requirements is to write a mod for an existing FPS engine.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Yeah if the tutorials aren't enough to make a full game then fill in the space... Either get some source from the projects forum of someone else's game and have a fiddle and examine it to learn, or just make some simple games to learn more of how irrlicht works in a game sense.... pong? connect 4? tetris? and so on.

If you need help with AI then you can checkout my IrrAI project which is aiming to provide AI for a wide range of genres (eventually) but is currently focused on FPS AI as that's the main project it's being developed for.
Image Image Image
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

if you plan fps, why not use quake 3 engine directly? or maybe ioquake
gogo
Posts: 65
Joined: Tue Apr 15, 2008 1:04 am

Post by gogo »

What you say is right. Those are not enough to make games.
Begin with easy works --animations of animals or cars. While doing various experiments, you might get knowledge of irrlicht.
Then you can go to harder works --simple 3D games(never FPS).
skumar
Posts: 201
Joined: Thu Feb 14, 2008 6:24 pm
Location: kerala state india
Contact:

Post by skumar »

try irrwizard.....you will get some...a lot of idea about game programming.....
skumar
Post Reply